b/Calculator Development

Showcase your newest TI, Casio, HP, Numworks or Sharp calculator projects here, discuss programming and share or browse user tutorials!
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Unirse Started by u/aetios • November 12, 2014, 03:17:23 PM

Illusiat XI: Reborn

Today I set up a git repo for Illusiat XI: Reborn. It's located here: We decided to license using MIT license, meaning that everyone can use the code for what he wants but has to license under the same terms. I also wrote a small description of the project: Illusiat XI: Reborn is a remake, or as we like to call it, reinterpretation, of DJ Omnimaga's 2002 BASIC ASCII RPG Illusiat Eleven. This reinterpretation, written using the Axe Parser la...
27 Replies
19,848 Views
Unirse Started by u/pimathbrainiac • November 23, 2014, 01:52:32 AM

MOVED: [83p/84p] Hero Core

This topic has been moved to Hero Core (TI-83+) .
0 Replies
3,367 Views
Unirse Started by u/Dream of Omnimaga • November 17, 2014, 05:05:37 PM

pure-BASIC graphical Falldown clone for the 84+CSE

A while ago, I was bored and made this: It's nothing special and could maybe use some optimizing, but it's pure-BASIC and is incomplete anyway (it's not exactly like Falldown since you can't roll on platforms and stuff). It should show that contrary to popular belief, this calculator can achieve decent scrolling speed (in this case, not even a single ASM lib was used).Since that screenshot was taken, I made it so there are two platforms at a time and they...
3 Replies
4,996 Views
Unirse Started by u/pimathbrainiac • November 13, 2014, 08:25:42 PM

nVVVVVV

I'm putting this topic in this section because nReuben is my active and this project is now officially on hold. Basically nVVVVVV is an Nspire port of VVVVVV for PC, 3DS, iOS, Linux, OSX, etc.Repository here: :
33 Replies
20,847 Views
Unirse Started by u/novenary • December 04, 2014, 12:47:20 PM

MOVED: Making random chiptunes on the 83+/84+

This topic has been moved to Music Talk and Showcase .
0 Replies
3,449 Views
Unirse Started by u/Dream of Omnimaga • December 29, 2014, 10:05:41 PM

Pokemon gens inspiration for Pokespire/Pokeprime (split from Bandcamp news)

*cough*Pokespire*cough* That too, but only as long as it stands out from 3rd gen (since your game is competing head-on against gpSP-Nspire and gbc4nspire.)
15 Replies
14,683 Views
Unirse Started by u/compsystems • January 02, 2015, 03:56:12 PM

Elemental Game: Guess/Deduct Number HP-Prime

Hello, sorry for my bad English  The following is a very simple game, the classic guess or deduce a number.But there is a problem when deploying message in the terminal window, the last messages are not displayed, hopefully in future versions the development group of hpprime solve this problemCode in Spanish  EXPORT AdivinarODeducir_Numero() //test CAS Version: 1.1.2-11 and Operating System: version 6.2.9200 begin    // Definición de Variables y tipo de contenedor    local intentos := 0;...
1 Replies
3,837 Views
Unirse Started by u/CKH4 • January 05, 2015, 07:43:53 PM

Seizure Tank

My first axe project, it started as a simple box movement engine(?). Now it's a 4 level gray scale flashing seizure causer (hopefully not literally). It's horribly un-optimized but it's good at being seizury. Here's a still screenshot, not a gif because it's written on my phone. I have the source up if anyone wants it. (please tell me if it will cause any issues on real calcs)Clear to quit, arrow keys to move.Image: http:...
13 Replies
10,228 Views
Unirse Started by u/Snektron • January 07, 2015, 10:24:51 PM

[Axiom] Simple shadows!

So today i came up with this nice little shadow program in axe.Unfortunately, it was horribly slow. So i decided to have a crack at Axiom developement. It works by first copying the main buffer to the back buffer,then looping through each byte of the back buffer and moving it 12 bytes to the right(one pixel down). Then, depending on the command, one bit right or one bit left.Althoug...
13 Replies
9,470 Views
Unirse Started by u/princetonlion.tibd • January 01, 2015, 08:02:07 AM

Dodge 68k (Voyage 200)

I'm making a game called Dodge, a port/expansion of a 83+ game I made with my friend T.Wang. Omnimaga: (Very outdated because I'm banned and T.Wang is inactive) : Current features (V2.0):-Options: Choose your own character, line, and speed. -High Scores: Top three scores are saved-Gameplay:  *Randomized speed  *Player slo...
24 Replies
18,024 Views
Unirse Started by u/Duke "Tape" Eiyeron • November 25, 2014, 07:51:15 PM

[C and/or/maybe/?/The Game/ Axe] Hinawa Battle Engine

Hello everyone. I won't introduce again this project I have. Yes? You still want? Okay.My projects are most of the time remakes or reproducing mechanisms of games I loved. I started programming (on calcs and on Casio) by trying to port Pokémon Gen I battle engine To Casio AFX2.0/Graph100+. I got through some projects in the same branch, but another one (almost finished) stood up : Bust-a-Move. All of them are past. Now, I'd like to program something. A project way more complicated but that could...
65 Replies
42,066 Views
Unirse Started by u/CKH4 • January 14, 2015, 04:56:35 AM

Simple Axe Menu [Axe Tutorial~ish]

Here is some simple code that may help new Axe programmers learn the basics of a menu or even allow basic programmers to get into Axe Parser. Screenshot: Features: Easy to change Readable Code Use custom select images Code: .MENUClrDraw ->Pic1 7->X4->Y->WFix 5Text(X+5,Y,"PLAYText(X+1,Y+8,"SCORESText(X+5,Y+16,"HELPText(X+5,Y+24,"QU...
20 Replies
16,908 Views
Unirse Started by u/aetios • November 16, 2014, 01:46:15 PM

Tetris

I've been working on our Tetris clone a bit today. Struggling with C, but trying to learn :|
68 Replies
38,603 Views
Unirse Started by u/unknownloner • December 02, 2014, 01:08:38 AM

2048 ASM for TI84+CSE

They told me I should make posts for my calc projects, so I did Long story short I made 2048 for the CSE a few weeks ago, it has auto saves/loading, high scores, actually detects when you lose and tells you, goes up to 8192 I think tiles wise. You can download it here: ;id=1190 You'll also need D...
21 Replies
18,667 Views
Unirse Started by u/iconmaster • January 21, 2015, 10:31:19 PM

[HP Prime] Tetris

HP TETRIS! This was my first HP Prime game. It's none too shabby, if I do say so myself. Of course, I haven't really made any other games yet (Source and all eating up my time), but I plan on making other cool things in the future. Screenshots: Features: Classic Tetris gameplay Accurate piece rotation Both soft-dro...
4 Replies
6,627 Views
Unirse Started by u/iconmaster • January 21, 2015, 11:03:16 PM

[HP Prime] Starvault - Unfinished but here for posterity.

After Tetris, I want on to start another game. It was called Starvault, and it was going to be a short sci-fi roguelike sort of game.I had the bright idea to separate the game into multiple HPPRGM files for my programing convenience. Well, as it turns out, this is a very bad idea. I eventually made a cyclic dependency in the code. As it turns out, if one of the dependants has a syntax error, none of the other dependants will ever compile again. As a result, this code can never run again, as one ...
5 Replies
7,880 Views
Unirse Started by u/aetios • November 13, 2014, 04:44:09 AM

Illusiat XI Eyecandy

Basically, eyecandy will go in this post. Rest of thread is for shouting how beautiful it is.
33 Replies
19,654 Views
Unirse Started by u/matrefeytontias • December 21, 2014, 10:18:21 PM

Axagon

Hi,It's been a while since I last worked on an Axe project because school kept me busy and non-motivated, but since it's the holidays, I thought of getting back into it.I'm not getting straight back into Worms (I will, later) because I wanted to do a quick little project before, and that had to be Hexagon. Note that I'll only do Hexagon, not Super Hexagon.Screenshots coming soon, at the time of writing everything has been done except collisions and patterns after 3 hours worth of programming. Th...
59 Replies
40,350 Views
Unirse Started by u/MateoConLechuga • January 05, 2015, 06:35:38 PM

Portal CSE

So I am working on a Portal game for the TI84+CSE edition, and I thought that I would cross post from Cemetech to provide some eye candy. Well, here you go! Portal, now under development for the TI84+CSE series calculator! All project updates will be posted here. Current Level Progress: 3/40 Complete Level Editor Progress: 11% Okay, here are some differences that I currently have: ::Energy balls can toggle switches -- Should make more puzzles available:...
37 Replies
26,967 Views
Unirse Started by u/Snektron • January 31, 2015, 08:11:12 PM

[z80 asm] BrainVM

So i got bored to day, and decided to make a Brainc Virtual Machine in z80(ti 83+, 84+ etc). I haven't yet made a way to input code on the calculator, but ithas all the instructions.The input code supports all alpha characters (including theta) and 1-9 (i should impelent 0, oops), + - * / ^ ( ) . and ,. character 10 is new line in the print code.
18 Replies
16,860 Views
Unirse Started by u/Hooloowalrus • February 09, 2015, 06:00:35 AM

Lisp on the TI-83+

Lisp, one of the oldest languages still in use, has been ported to the z80 calcs! I started with 8kLisp, an almost 30 year old (older than me) codebase, and so far I have simple I/O working. The project is open-source, and can be found at
10 Replies
10,443 Views
Unirse Started by u/Dream of Omnimaga • February 14, 2015, 01:11:39 AM

MOVED: [Casio FX9860&co] Super Hexagon Casio : rose from the dead projects

This topic has been moved to Eiyeron's Projects .
0 Replies
3,921 Views
Unirse Started by u/Dream of Omnimaga • February 14, 2015, 01:11:59 AM

MOVED: Axagon

This topic has been moved to Matrefeytontias' Projects .
0 Replies
3,892 Views
Unirse Started by u/Hooloowalrus • February 22, 2015, 11:56:06 PM

emu8x CSE

I have been porting emu8x, the 81-86 emulator for the 83+SE and 84+(se) to the 84 CSE. Since the only difference between the 84+SE and the 84+CSE is the screen (and flash), I needed to add in an emulated screen. So far it works but is very very slow. I still need to work on fixing some instabilities and other issues.Screenshot so far:
7 Replies
6,567 Views
Unirse Started by u/pimathbrainiac • November 13, 2014, 01:49:17 AM

nReuben Discussion Topic

nReuben is a port of Reuben Quest: Ev Awakening for the TI-Nspire series of calculators. It is programmed in Ndless C (repo available here ).This is the discussion topic for nReuben, where non-release updates will be posted as well as general discussion about the project. Release updates will be in a separate thread.Currently I have a screentest, and am working on porting the maps.
45 Replies
28,068 Views
Unirse Started by u/Dream of Omnimaga • March 06, 2015, 06:48:01 AM

MOVED: [Axe] Draw

This topic has been moved to File Downloads Archives .
0 Replies
4,125 Views
Unirse Started by u/Snektron • March 13, 2015, 10:26:45 PM

[Z80 Asm] PrgmArgs

For the past few weeks i've been working on an app, which allows you to run TI-Basic programs with arguments.It installs a parser hook, which parses 'prgm<name>(' to 'sin(<id>,'. Upon parsing sin( with 2 or more arguments it launches prgm<name from id> with the arguments in list lARGS. Ans is returned as variable, allowing morethan only the program to be entered in the expression. At this moment it won't parse programs and assumes the expression entered an...
3 Replies
6,568 Views
Unirse Started by u/Dream of Omnimaga • March 16, 2015, 01:34:44 PM

MOVED: [TI-84+CSE] Caticle Chronicles (Downloads)

This topic has been moved to File Downloads Archives .
0 Replies
4,167 Views
Unirse Started by u/123outerme • January 09, 2015, 11:52:46 PM

[CSE Basic] Flatforme

Flatforme is a 2D, single-screen based platformer in development for the TI-84+CSE. Platform your way to the Goal Coin and collect it! Fend off enemies who will happily stop your progress. *Level design*More enemy AI (?)*More puzzles than just "grab the thing" (?)*More abilities (?) Edit January 31st: Attached a new beta with the level editor!
56 Replies
40,112 Views
Unirse Started by u/brentmaas • January 23, 2015, 03:42:37 PM

ZPATH - Imaginary Recursive Path Plotter

Whilst bored at math, I made a small TIBasic program to plot a recursive path for imaginary numbers. I had no actual plans with it, but Cumred_Snektron told me I should post it here, so here you go. ZPATH Imaginary Recursive Path Plotter Copy of the readme: Made by Brent MaasZPATH is a program designed for plotting recursive paths of imaginary numbers.It has been developed and successfully tested on a TI 8...
14 Replies
14,603 Views
Unirse Started by u/iconmaster • January 21, 2015, 10:24:59 PM

[HP Prime/PC] Source - It's a programming language.

Once upon a time, I was writing programs for the HP Prime in HPPL. The more I worked in HPPL, the more I became dissatisfied with the language. I mean, it was usable, but I wanted better.So I decided to make something better. I started work on Source. It's a programming language.Source is a procedural, statically-typed bytecode-compiled language that can either compile to whatever platform you need or interpret directly on your computer. Currently, it compiles to HPPL.Source gives you control. I...
25 Replies
22,082 Views
Unirse Started by u/Dream of Omnimaga • April 05, 2015, 04:42:10 PM

MOVED: [Beta] TwoStep - The challenging, multiplatform puzzle game! [Axe] [TI-8x+]

This topic has been moved to TwoStep (TI-83+/84+/Android) .
0 Replies
3,900 Views
Unirse Started by u/123outerme • April 01, 2015, 04:41:59 PM

[TI-Basic] Unnamed Homescreen RPG [APRIL FOOL'S DAY]

I'm making a Homescreen RPG on the side, when I'm bored of programming Solius. I don't really have a name for it yet, but I assure you, it's coming! To play, run the tech demo prgmANRPG. It's compatible with both monochrome and color calcs (and doesn't require any shells), but I will make it fit to the CSE's screen eventually. For now, it looks a little squished. Enjoy! Download is attached. In the screenshot, you can see a few glitches. I've already fixed...
19 Replies
17,222 Views
Unirse Started by u/Duke "Tape" Eiyeron • March 03, 2015, 10:41:55 AM

[FiXos][C]FXSH : FiXos SHell

Hello everyone. I'm finally on something and that is quite good. I'm on with FiXos development as we finally have something like a more-or-less working libc around there for FiXos and thus started to program something that would work a shell on a terminal.Here's the code : FXSH Here's the technical specs at this moment :- it can read up to 16 elements of 128 bytes (even though the VT buffer can read up to 128/256 bytes at this moment)- it suppor...
45 Replies
29,086 Views
Unirse Started by u/123outerme • March 29, 2015, 04:56:17 PM

[CSE Hybrid Basic] TI-Thrash Color

TI-Thrash Color is a homescreen arcade-style fighting game. It includes multiple characters, who beat up on a CPU. This is a color remake of TI-Thrash ( Omnimaga or Cemetech ). As it adds color to the game, it is only compatible with the TI-84+CSE (unless the CE has gotten Celtic 2 and xLibC/DoorsCSE with those two libraries por...
9 Replies
9,371 Views
Unirse Started by u/Snektron • April 14, 2015, 05:19:41 PM

[TI 84+/83+] DovahCalc

This morning i got the idea to make a font hook that replaces letters with their Dovahzul equivalent: It has a few changes, though: - Since the dragon language has no c, the sprite is the same as 'k' with a minor change - Things like 'Ah', which normally is 1 letter in the dragon language, is now just 'a' and 'h'Also this was more of a quick experiment, so i made only a quick menu, without fancy moving p...
28 Replies
25,205 Views
Unirse Started by u/alexgt • March 17, 2015, 09:45:11 PM

Jarvis Artificial Intelligence

This is a AI system made in Ti-Basic . I am working on an Axe version of this but it is not along enough to post. Anyways here is what the Axe version should do (except it will run faster and have gazillions of features (hopefully)). Also how do you show screenshots / gifs because I don't know how THX  .
141 Replies
76,016 Views
Unirse Started by u/LD Studios • April 14, 2015, 02:19:32 AM

Nspire Emblem

Lately Ivoah and I have been collaborating on a new project in lua for nspire, a clone of the classic GBA strategy game: "Fire Emblem", the project name... "Nspire Emblem" (isn't that clever...)Current Screenshot (graphics are temporary): The plan is to have a semi-complete fire emblem game, with lots of items, characters and chapters, as well as a great story line. As of now, it displays the map and all of the units, and you can select ...
23 Replies
18,615 Views
Unirse Started by u/Strontium • April 25, 2015, 06:53:08 AM

[TI-nspire CX] TiLight

I seem to always have my calculator with me, and have often used it to see in the dark. But I needed a better way to do this! So, I created TiLight (pronounced Tie Light).Its very simple, but its my first real project for my calculator. The source code is included in the download.Use the up arrow key to increase the brightness, and the down arrow key to decrease the brightness. There are also some presets in the menu.
7 Replies
8,019 Views
Unirse Started by u/Strontium • April 28, 2015, 06:58:49 AM

[TI-nspire CX] [WIP] Untitled Rougelike

I was disappointed at the lack of roguelikes available for the TI Nspire. As such, I am making my own! So far, I have added primitive monsters and the ability to move the player. TODO LISTHigh priority:Monster AICombatMonster levelsRandom dungeon generationPotions, ranged weapons, melee weapons, amour, rings, etc.ShopsVarious stats (I wont implement speed since that is a pain in the arse to add)Low priority:Colors (for example, coloring goblins green)For ...
7 Replies
7,546 Views
Unirse Started by u/Dream of Omnimaga • May 07, 2015, 03:53:27 AM

HP Prime wave, sky and flying walrus animation

This background could be used in a future game, and yes it would involve . It runs at 40 FPS approximately. Perhaps catching them if I figure out how to use the mouse command. Otherwise this could just be an animation. Here is the code by the way, but it's not commented: anim1, anim2, anim3, clouds;wave, waveDir, waveChg, spriteFrame;EXPORT WalriiCatch()BEGINRECT_P(#000000);DIMGROB_P(G1,320,240,#000000);DIMGROB_P(G2,320,240,#00FF00);anim1 := ...
17 Replies
13,632 Views
Unirse Started by u/LD Studios • May 08, 2015, 08:04:47 PM

TinyFish [ti-nspire lua]

Something I started a while ago but only recently finished. Compatible with OS 3.1, but only tested on OS 3.9Every 150points, the game gets more difficult and you unlock a new character
14 Replies
12,108 Views
Unirse Started by u/matrefeytontias • March 14, 2015, 11:52:39 PM

Metal Slug: Assault

Hey there,Since I apparently can't get enough of Axe, I started a new not-so-small-but-hopefully-not-so-big project: a game taking place in the Metal Slug universe.I still don't know if it's going to be like Super Crate Box, when you're stuck on a limited stage killing everybody (and like the fights against Allen in Metal Slug), or a 'normal' Metal Slug type game with actual levels and scrolling.It started from me wanting to recreate Metal Slug's weapons, so at least there's going to be that.Sta...
85 Replies
47,772 Views
Unirse Started by u/Jim Bauwens • May 03, 2015, 01:05:25 PM

[TI-Nspire Lua] Dino

Hi all,Just wanted to show this little game that I did in my free time: It's a port of the Dino game that you can play in Google Chrome when you have no internet connectivity. As it's ported, gameplay should be the same. I hope some people enjoy it Download link:
30 Replies
21,052 Views
Unirse Started by u/Strontium • May 05, 2015, 02:22:15 AM

Greed [ti-nspire cx] [UPDATED!]

Hello! I have ported greed (a CLI game for Linux created by Matthew Day) to the TI-Nspire CX. And it supports OS 3.1 and 3.6 this time Instructions (slightly modified from the original):The object of Greed is to erase as much of the screen as possible by moving around in a grid of numbers. Your location is signified by the 'P' symbol. When you move in a direction, you erase N number of grid squares in that direction, N being the first number in that dire...
16 Replies
13,963 Views
Unirse Started by u/123outerme • March 30, 2015, 10:04:00 PM

[CSE Hybrid Basic] CSE Hybrid Basic - Solius

I've begun work on a roguelike for the CSE using XLibC and Celtic 2 CSE, with a color scheme similar to (read: the same as) the DOS Command Prompt. Therefore, it requires Doors CSE 8.0 or greater to run! It includes a turn-based battle system, open world with randomly generated features (towns, treasure chests, etc.) and much more. If you want to see the complete Todo (there's a lot), visit the GitHub repo .Download is attached.[spoiler=Some of the ...
48 Replies
35,097 Views
Unirse Started by u/guicrith • June 04, 2015, 01:52:06 AM

Ti v200 emulator in javascript (not done)

This is something i am doing while i wait for a response about nspire_emu for arm android and the ti 84 + ce rom to be dumped.This is basically jsTIfied for the 68k ti calcs (I am only writing support for v200 while i wait) but it will be open source and i will separate every thing into modules(Memory,Lcd,Cpu(I know the cpu is the same in all of them),File installer) so the other calcs can be added easily.I know nothing about this calculator except it uses the 68k which i am familiar with.If you...
10 Replies
9,721 Views
Unirse Started by u/AssemblyBandit • June 08, 2015, 11:07:48 PM

Code Zombie +CSE

With the arrival of the CE I have been motivated to finish off some old projects that I had started for the +CSE. Code Zombie is a game that I have been pushing off for quite some time but now its getting around to its final stages. The game had originally started off as a port of Sean's Nazi Zombies but I ended up changing it to take better advantage of the +CSE's hardware. When finished the game will have two modes: survival and wars ...
22 Replies
15,633 Views
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