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Author Topic: Nspire Emblem  (Read 2906 times)

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Offline LD Studios

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Nspire Emblem
« on: April 14, 2015, 02:19:32 am »
Lately Ivoah and I have been collaborating on a new project in lua for nspire, a clone of the classic GBA strategy game: "Fire Emblem", the project name... "Nspire Emblem" (isn't that clever...)

Current Screenshot (graphics are temporary):


The plan is to have a semi-complete fire emblem game, with lots of items, characters and chapters, as well as a great story line. As of now, it displays the map and all of the units, and you can select units, and move them within a given range.

Stay tuned for more information, and comment if you have any ideas/suggestions!





Offline CKH4

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Re: Nspire Emblem
« Reply #1 on: April 14, 2015, 02:25:44 am »
Pretty cool sounding. I remember a planned fire emblem clone for the ti 83+/84+ but I didn't hear anything else about it. I hope yours gets done because it looks pretty pro. Good luck.

Edit. I like the title play on words.
« Last Edit: April 14, 2015, 02:27:41 am by CKH4 »
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Re: Nspire Emblem
« Reply #2 on: April 14, 2015, 05:31:05 am »
Seems like a very ambitious project considering how big Fire Emblem games can get. I hope you can pull it off. It definitively looks good so far. How is the speed so far?
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Offline Duke "Tape" Eiyeron

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Re: Nspire Emblem
« Reply #3 on: April 14, 2015, 10:40:46 am »
THat doesn't seem so bad. The hardest thing is chaining AI and events. THe rest should drop quite easily once you get rid of the hardest design knots. Good luck! ;)
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Offline Snektron

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Re: Nspire Emblem
« Reply #4 on: April 14, 2015, 01:20:59 pm »
Looks good! Though i'm not familliar with Fire Emblem...
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Re: Nspire Emblem
« Reply #5 on: April 14, 2015, 03:54:48 pm »
Oh wow, that's pretty cool, need it
I have a rhythm game problem.

Offline LD Studios

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Re: Nspire Emblem
« Reply #6 on: April 14, 2015, 08:40:43 pm »
Pretty cool sounding. I remember a planned fire emblem clone for the ti 83+/84+ but I didn't hear anything else about it. I hope yours gets done because it looks pretty pro. Good luck.

Edit. I like the title play on words.
Thanks :)

Seems like a very ambitious project considering how big Fire Emblem games can get. I hope you can pull it off. It definitively looks good so far. How is the speed so far?
It is a rather ambitious project, but a lot of the engine is already complete, and I think with the two of us working on it, we will be able to finish ^.^ I don't think speed will be a problem considering we only need to refresh the screen about 2 times per second, as of now it runs perfectly fine!

THat doesn't seem so bad. The hardest thing is chaining AI and events. THe rest should drop quite easily once you get rid of the hardest design knots. Good luck! ;)
Thanks, I think that with the way movement is currently setup, a decent Ai won't be too difficult to do!

Looks good! Though i'm not familliar with Fire Emblem...
Thanks, and you should change that! ;)

Oh wow, that's pretty cool, need it
Thanks!



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Re: Nspire Emblem
« Reply #7 on: April 15, 2015, 01:33:45 am »
So I assume that in Lua, the main speed problems are with graphic rendering and math is fine? If math is fine then hopefully you can have moderately complex AI with many units at a time without slowdowns :) (especially that you don't need to move every single unit every turn)
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Offline Ivoah

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Re: Nspire Emblem
« Reply #8 on: April 15, 2015, 03:00:59 am »
So I assume that in Lua, the main speed problems are with graphic rendering and math is fine? If math is fine then hopefully you can have moderately complex AI with many units at a time without slowdowns :) (especially that you don't need to move every single unit every turn)

Yeah pretty much. Although the graphics aren't slowing it down very much, we just draw the map as a single pre-rendered background, and the troops shouldn't make a very big dent in the speed.
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Re: Nspire Emblem
« Reply #9 on: April 15, 2015, 03:46:55 am »
Do you pre-render the background on-calc from smaller tiles or do you have to create a 320x240 picture on the computer then store it as data in the code? The HP Prime can do both, but I don't remember about Lua. I hope you don't have to store massive images, since that can get quite large fast, although I am OK with the extra file size if the game is good :P (on the HP Prime it's the opposite: Graphics are ultra fast, but program control, especially For loops, and to a lesser extent math stuff are a serious speed drain).

Anyway I wish you good luck in this project to you and LD Studios. Hopefully it won't end up in LD Studio's defunct project list like the Medieval Platformer and Portal >.<
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Offline Ivoah

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Re: Nspire Emblem
« Reply #10 on: April 15, 2015, 11:38:27 am »
Do you pre-render the background on-calc from smaller tiles or do you have to create a 320x240 picture on the computer then store it as data in the code? The HP Prime can do both, but I don't remember about Lua. I hope you don't have to store massive images, since that can get quite large fast, although I am OK with the extra file size if the game is good :P (on the HP Prime it's the opposite: Graphics are ultra fast, but program control, especially For loops, and to a lesser extent math stuff are a serious speed drain).

Anyway I wish you good luck in this project to you and LD Studios. Hopefully it won't end up in LD Studio's defunct project list like the Medieval Platformer and Portal >.<

We create the background on the computer and store it with the game. This shouldn't increase the game size too much if we have ~10-15 levels, plus, size isn't really a problem on then Nspire. Hopefully with two people working on it, motivation will never drop too low :)
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Re: Nspire Emblem
« Reply #11 on: April 15, 2015, 11:21:46 pm »
Ah ok. Do you use compression for the background? Because 320x240 in 16 bits colors is 150 KB large, so if you have 50 levels, then the game would be over 7 MB large. Unless Nspire Lua uses a much smaller image format or lower color depth?
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Offline LD Studios

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Re: Nspire Emblem
« Reply #12 on: April 15, 2015, 11:37:45 pm »
Yes, the way Nspire Lua stores image takes up much less space. We already have a pretty solid chunk of code, and one full screen image and the file is still under 35 KB. I think the full version shouldn't be more than a few MB.



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Re: Nspire Emblem
« Reply #13 on: April 15, 2015, 11:54:26 pm »
Ooh that's better than I expected then.
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Offline Duke "Tape" Eiyeron

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Re: Nspire Emblem
« Reply #14 on: April 16, 2015, 07:19:40 am »
Does they have a good compression system? That's nice of them. YOu could be able to put a lot more into the project! ;)
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