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Portal, now under development for the TI84+CSE series calculator! All project updates will be posted here.Current Level Progress: 3/40 CompleteLevel Editor Progress: 11%Okay, here are some differences that I currently have:::Energy balls can toggle switches -- Should make more puzzles available::Doors can be controlled by multiple buttons -- See above ^^Controls:[LEFT/RIGHT] - Select Level[MODE] - Quits in-game[ALPHA] - Speeds up text[CLEAR] - Quits in a text display or main menu[Download Link]Current Screenshots:Older, but still the same thing and relevant, screenshot:Finished: (Or, more accurately, "Hey it works right!") ::PHYSICS!!! (With friction too. )::Movement within Portals::Portal Shooting ::Portal Bumping::Portal On Portal Bumping::Portal Clipping ::Portal Movement ::Level Loader ::Collision Detection ::Button Collision::Doors::Energy Balls::Energy Ball Switches::Glass Walls::Portal Eraser Fields::Spikes::Splash Screen ::Lifting Crates::Crate Bumping::Transitions::Crate Physics::Custom Color Background::Main Level Pack is an AppVar::Fail Animation::Level Decompression::Throwing Crates::Transitions::Text/Story between levels::Better Splash Screen::New Custom TextCurrently In Progress:::Custom Maps/Level Editor::Level Editor Compressor::Main Level Pack::Random Bug Fixes ::Testing - Oh boy, that will be fun... TODO:Wow, the TODO list is empty because everything is being worked on... Yay!
I tried it on my calc. Runs amazingly smooth I noticed that when you get stuck in a door the game ends and exits to the home screen
I don't think you really have to put a cross-post in a quote But boy, that looks so awesome o.o Makes me want an 84CSE just to play this. One thing that I see that can be fixed/better is the walking animation: IMO it could be slower.
Is a level just a tilemap? I am writing a level editor for the PC which might be useful to you. It exports in 8xv.Can be found here: http://github.com/keoni29/ceditI tested it on linux, but it should build on windows as well.
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