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Pics or it didn't happen. On a more serious note, I wonder what you are going for in terms of scrolling and tile by tile movement? Will Reuben move smoothly or case by case like in LDStudio's game? Also is there scrolling or even smooth scrolling?As suggestion, if you are going for 2x 8x8 tileset, you should try to make every pixel aligned properly, unlike in juju's Supersonic Ball PC game. Basically, have everything move at multiples of 2 pixels intervals rather than 1.As for the maps this could be handy, but I don't have colored versions of the Reuben 2 maps (click to enlarge. I set forum image size limits):
If you need, feel free to steal some code from Pokespire (it doesn't use n2Dlib anymore but it'll be pretty easy to port it back). Plus you should totally use my repo tree and makefiles.
I want to point out that LDStudios game features smooth scrolling and that the shockiness of the movement was caused by the screenshare rather than lua. DJ those tiles look amazing in color
Looks nice despite the lack of color, will it show up in color on color models by the way or if you have no plan for color?
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