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Ooh I like how the graphics are laid out. how many screens per level is there? And how is level data stored?
Looks nice! I always like what people can do with limited resources :p
Aah ok. What would be nice is if you could come up with a system where each screen have the top platform starting and ending at various locations, same for the bottom one, and have the color be different (not hard-coded either) in each world. For collision, you could check if the character is at a certain height on the screen then check the list to see if you're inside an area with no floor.
Good luck with what you decide. Also since the sky is white I assume you could use pxl-test for collision detection, but since erasing a character with a space doesn't turn off those pixels, you would need to apply a pxl-off to 1 pixel inside the space where your character previously stood.
Nice work, I like how the player squats down before jumping
Looks very good
Cool, I can't wait
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