b/Calculator Development

Showcase your newest TI, Casio, HP, Numworks or Sharp calculator projects here, discuss programming and share or browse user tutorials!
0 Members and 36 Guests are viewing this board.
You can help CodeWalrus stay online by donating here. | New CodeWalrus | Old (dark mode) | Old (light) | Discord server
Unirse Started by u/E37 • December 05, 2016, 08:11:21 PM

E37's projects

I tend to make little projects every now and then, and none of them really deserve their own thread. I guess I'll put them all here.They aren't usually much, so feel free to ignore this thread unless you are really bored and want some dumb distraction for a little while. This was going to be my entry for the canceled game competition a while ago. I added some more stuff onto it since then.It is a sandbox game in basic (so the framerate is pretty bad) Its only real plus is that i...
78 Replies
48,436 Views
Unirse Started by u/CKH4 • April 23, 2015, 12:37:54 PM

[TI-83+ Series][Axe] 3 Pixels Tall

This project is dead but you can find the source attached to this post. If you have any questions please ask and I will do my best to help you with them. The source likely is not in working condition but there should be some comments telling the direction that the game was going.Old post:So this is my first large project, and it'll hopefully be awesome! In case I don't finish I'll have the source openly available most of the time ( I hope ), so when I do upload it feel free to suggest changes / ...
80 Replies
48,872 Views
Unirse Started by u/Legimet • February 04, 2015, 03:01:18 AM

Duktape - A JavaScript interpreter for the Nspire [ti-nspire]

Hi everyone, I just joined CodeWalrus  This is a port of Duktape , a lightweight JavaScript (ECMAScript) interpreter, to the TI-Nspire.It can run in interactive mode (NspireIO) or run a .js(.tns) file from the documents screen. To exit from interactive mode type ".exit".More functions will be added later. Download: Source code:
60 Replies
54,218 Views
Unirse Started by u/ACagliano • November 19, 2017, 10:26:12 PM

TI-Trek Multiplayer (CE Edition) nears first demo release

I've been talking about it for a while. Asking questions about how to do this or that. But without any real progress. Scroll down for a question I have about ship/terrain assets. Well as of the past week or so, that has changed. I sat down, turned off my Minecraft (with great internal suffering) and got to work. Over the past week, I succeeded in creating the shields, the major non-combat systems, damage reception, power control, and more. At this point in time, there is no networking imple...
41 Replies
57,653 Views
Unirse Started by u/p4nix • June 15, 2015, 06:38:57 PM

Pokemon [fx9860]

Pokemon for fx9860 So, I started with Pokemon a while ago. I'm now willing to do some further work to get it finally done and to make CW a more useful place (for me :3 ). Plot Just like in any pokemon, you will start in a small town and get your first pokemon. It will be designed for an endless gameplay, that means trainers can attack you again and some other things will be changed as well. That means that I'll not be required to write a sequel... Engine Tiles ...
51 Replies
57,967 Views
Unirse Started by u/xMarminq_ • May 06, 2017, 03:00:20 PM

Super Marm World (An Oiram Pack Collection)

Hello  Here is the thread for my Oiram Packs.Feel free to give comments and feedback, and if you are a guest reading this, sign up so I can hear yours!The first pack is now released as soon as this post is posted and in fact attached here.Here are the planned worlds to be released:•Wooden Plateau        ----Pack may be edited when the new Oiram Update comes out---- (And it did! See newer posts regarding W1)•Wet Shores•Wispy Clouds•Frozen Tundra (or The Land of Snow Return  )•Green Land•Retro Wo...
84 Replies
63,141 Views
Unirse Started by u/Adriweb • September 30, 2015, 10:19:03 PM

Online C compiler for the TI-84 Plus CE / TI-83 Premium CE

Lately, I've been working a bit on integrating Mateo's original techniques for getting C to compile for the CE devices. After cleaning things up from ZDS (most notably the makefile ), and integrating all kinds of nice things together, I have a working online C "IDE" Features include: State saving when you build (via local storage mainly), Proper C syntax highlighting Code folding, Naive autocompletion, Auto indenting and ...
72 Replies
66,618 Views
Unirse Started by u/Lionel Debroux • October 25, 2015, 04:30:17 PM

TILP: beta-testing...

Since the previous public build, there have been, guess what... improvements and bugfixes Excerpt of the changelog: internal: added per-handle pre / post receive and pre / post send hooks functionality. It's the foundation for more interesting stuff which shall be implemented later. added DUSB packet dissection to libticalcs and CLI front-end to it. It makes it possible to input packets straight of, say, Wireshark, and have them analyzed in a human-readable way: [...
57 Replies
68,912 Views
Unirse Started by u/Unicorn • January 05, 2015, 02:24:46 AM

[TI-84+CSE] Caticle Chronicles (split from Cat Nipper)

Update for part 1. I have the basics of the enemies, I just need to implement enemy shooting and speed up the bullets. I also need to clean up the screen.
154 Replies
74,697 Views
Unirse Started by u/alexgt • March 17, 2015, 09:45:11 PM

Jarvis Artificial Intelligence

This is a AI system made in Ti-Basic . I am working on an Axe version of this but it is not along enough to post. Anyways here is what the Axe version should do (except it will run faster and have gazillions of features (hopefully)). Also how do you show screenshots / gifs because I don't know how THX  .
141 Replies
76,024 Views
Unirse Started by u/Duke "Tape" Eiyeron • December 30, 2014, 04:08:53 PM

[Casio FX9860] Super Hexagon Casio : rose from the dead projects

Hello everyone. Seeing the execllent Axagon from Matref, it's time for me to bring back what I did with Adbook two years ago, correct things and show to everyone : it's time for Casio to hope for their own Super Hexagon! \o/ Everything is pretty much done at this moment, we just lack two features : - Time/high-score- Pattern system (random is not that great and we have the space and the power to do it so)Here's a video of the current dev versionDownload Lin...
130 Replies
82,065 Views
Unirse Started by u/Dream of Omnimaga • June 05, 2015, 07:49:49 AM

The TI forum activity stats archival project (2002-present)

This project started in February 2010. Back then, I became interested in how the TI community activity, in terms of forum posting, had evolved over the years. Over the decades, many sites came and went, with each site having their respective periods of high activity, inactivity and often demise, thanks to many factors that varied from one site to another. I was also intrigued by the 2004 and 2010 activity spikes and wanted to compare each year and periods of time.At first, I decided to compare t...
176 Replies
83,779 Views
Unirse Started by u/Vogtinator • June 05, 2015, 01:31:01 PM

Firebird - New TI-Nspire emulator

You may have heard about it already, but if you haven't... this is the official first release of a new TI-Nspire emulator!The core of it is based on Goplat's renowned "nspire_emu", but with quite some changes.The name is subject to change. If you have an idea, please post it here! Major changes: Supported platforms: Linux, Mac OS X (10.7+), Windows, Android (ARM and x86), iOS (without JIT, except if running on a jailbroken device) Flexible GUI with many user-fri...
102 Replies
88,876 Views
Unirse Started by u/kotu • September 13, 2016, 03:47:33 AM

KILL CMND [TI-84+CE]

It is the year 3067. You are a renegade commander for the imperial army (human). Your DNA has become slightly mutated, and is now a strain known as DNA-FX1. DNA-FX1 is being targeted by the imperial army for extinction, although its members are basically human. They live on certain planets where the trees grow very fast.You have crash landed your shuttle ship on one of these planets, where your friend runs a bot shop. You can buy bots because you're still a commander. You spend your time hidden ...
191 Replies
93,831 Views
Unirse Started by u/JamesV • December 21, 2015, 01:37:37 PM

Alien Breed 5 Episode III: Impact

Since 3.5 years ago when I decided to do Alien Breed 5, I've had a rough plan in my head for it to be a 3-part game, ie. the first main release, followed by two additional campaigns with new features to be added later. I've recently started working on the 3rd and (most likely) final part. It's still very early days, but I've already gotten a few cool things done.As usual, there will be a new campaign, although it will be different in structure to Episodes I & II. There will also be new gameplay ...
147 Replies
102,675 Views
Unirse Started by u/DarkestEx • January 29, 2015, 12:48:00 PM

[Beta] TwoStep - The challenging puzzle game! [Axe] [TI-8x+]

About the game: The game is a challenging and addictive making puzzle game.The goal of the game is it, to reach a platform, but you only have two steps, so choose wise, in which direction you go!You will even be able to make your own textures and levels for it and have highscore tables. Project status: We're in beta now , the game mechanics are pretty much fully implemented, BUT right now highscores, texturepacks...
131 Replies
103,674 Views
Unirse Started by u/alexgt • May 17, 2015, 05:33:22 AM

S.I.F.S. Super Intelligent Friend System [HP Prime][HP PPL]

Hey look another project that won't get done . As you might know MinePrime development is paused until I find a way to display the world quickly or the "bug"/ constraint that appeared in the new firmware update is fixed/ removed. Because I don't have a major project now besides JarvAxe 5.0 (which will be complete someday) I decided to make a cousin to JarvAxe 5.0 coined S.I.F.S. or Super Intelligent Friend System (possible changes to the name in the future). S.I.F.S. (pronounced Sifs) will be a ...
212 Replies
104,996 Views
Unirse Started by u/PT_ • January 03, 2017, 08:22:00 PM

[ti-84+ce]Age of CEmpires I

Say hello to my newest game! Currently not much done, but that comes with the time It is written in C, as that goes the fastest, looking at the fact this will be a really large program..I already have an idea about an AI, and hopefully when this program sees the finish line, that USB is somewhat documented, that I can add multiplayer. To-Do list: Make images of all the buildings/...
182 Replies
105,113 Views
Unirse Started by u/LD Studios • January 02, 2015, 02:15:33 PM

Portal NSpire

I've been working on a version of portal for nspire for about two weeks now, and here's what I have so far: Title Screen                                                                                      Main Menu Gameplay- (showcasing turrets)Here's my current Complete/To Do List: Game Story: Better name:Basic story with Level Set:
143 Replies
108,488 Views
Unirse Started by u/novenary • November 17, 2014, 07:00:20 PM

WalrusRPG - a cross-platform J-RPG engine

What happens when someone with a RPG project and someone with a battle engine project team up?A new project : WalrusRPG, J-RPG engine for Nspire, by Streetwalrus and Eiyeron (aeTIos is more or less lurking at the moment). Basically, we aim to make a versatile enough RPG engine to create a full game in the vein or Earthbound and Pokemon (each one was the inspiration from both the programmer) on Nspire in C++. A big project starting from scratch but giving us experience on many things we could hav...
222 Replies
124,853 Views
Website statistics


MyCalcs | Ticalc.org | Cemetech | Omnimaga | TI-Basic Developer | MaxCoderz | TI-Story | Casiocalc.org | Casiopeia | The Museum of HP Calculators | HPCalc.org | CnCalc.org | Music 2000 Community | TI Education | Casio Education | HP Calcs | NumWorks | SwissMicros | Sharp Calculators
Powered by EzPortal