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Author Topic: Pokemon  (Read 5434 times)

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Offline p4nix

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Pokemon
« on: June 15, 2015, 06:38:57 pm »
Pokemon for fx9860
So, I started with Pokemon a while ago. I'm now willing to do some further work to get it finally done and to make CW a more useful place (for me :3 ).



Plot
Just like in any pokemon, you will start in a small town and get your first pokemon. It will be designed for an endless gameplay, that means trainers can attack you again and some other things will be changed as well. That means that I'll not be required to write a sequel... :D



Engine
Tiles will be 16x16.

Most files will be loaded from the flash memory. That means that they're exchangeable. However I'm unsure if I can make it completely modable, since I don't have an idea for the event system yet.

These are the datatypes:
*.CHR for the character images
*.MAP for the tilemap
*.TIL for the tiles of the tilemap
*.CLI list of all character per map with their different settings
*.POK all pokemons
*.BOX pokemons in your boxes
*.SAV your exchangeable save game.




Art


« Last Edit: December 20, 2015, 10:44:53 pm by p4nix »


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Offline CKH4

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Re: Pokemon
« Reply #1 on: June 15, 2015, 06:53:40 pm »
Nice! Every device needs a pokemon game in my opinion. Nintendo shouldn't care because there are tons of pokemon fan games already. Will this be a battle simulator or a full rpg? Maybe you should have community made pokemon too but that shouldn't be done until after you have the engine and stuff down.
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Offline p4nix

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Re: Pokemon
« Reply #2 on: June 15, 2015, 06:55:39 pm »
RPG with it's own unique story. I like talking to ppl and to be in my own adventure. I also want to have
trading, because that's what makes pokemon special.
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Offline CKH4

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Re: Pokemon
« Reply #3 on: June 15, 2015, 06:57:03 pm »
Sounds great. I cant wait for this to get into development.
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Offline DJ Omnimaga

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Re: Pokemon
« Reply #4 on: June 15, 2015, 07:03:50 pm »
This would be nice to have a finished Pokemon for the 9860G. Keep in mind that such game requires a long commitment, development-wise, so it's a good idea to start with a shorter story and maybe 30-40 Pokemons max, like @Hayleia game.

Or a spinoff with just :walrii:
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Offline p4nix

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Re: Pokemon
« Reply #5 on: June 16, 2015, 03:43:55 am »
A wild :walrii: appears!
Hm... xD
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Offline DJ Omnimaga

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Re: Pokemon
« Reply #6 on: June 16, 2015, 04:20:06 am »
Actually, there is a walrus Pokémon IIRC. You could add an easter egg that replaces him with Walrii. :P

What size do you plan to use for your sprites, by the way?
  • Calculators owned: TI-73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX, HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Offline CKH4

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Re: Pokemon
« Reply #7 on: June 16, 2015, 04:24:15 am »
3 walrus pokemon I believe it may be 2 but it may be more because I haven't kept up with the newer pokemon versions.
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Offline DJ Omnimaga

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Re: Pokemon
« Reply #8 on: June 16, 2015, 04:29:37 am »
Oh I didn't know that. I guess maybe his game could include them all and focus on sea animals or stuff like that. Who knows? Maybe it could be a game with just three Pokemons that you can carry and they would be the walruses.
  • Calculators owned: TI-73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX, HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Re: Pokemon
« Reply #9 on: June 16, 2015, 04:34:45 am »
Lol if I ever make a (fake) pokemon game I'll do that. I think he's going for a more pokemon feel but his name contains walrus so who knows.
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Offline DJ Omnimaga

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Re: Pokemon
« Reply #10 on: June 16, 2015, 04:45:36 am »
Yeah that's what I think. But as I said, if he's new to calculator programming and especially game programming, it's always good to start with small projects to avoid getting overwhelmed by the sheer amount of work required for a large one, and Pokémon is usually not the best project to start with, unless it's stripped down heavily (eg having much fewer Pokémons and a custom, shorter story)
  • Calculators owned: TI-73, TI-80 (broken), TI-81, TI-82, TI-83, TI-83+ (broken), TI-83+ (broken), TI-83+SE (broken), TI-84+, TI-84+CSE, TI-84+CE, TI-85, TI-86, TI-89T, TI-92, TI-Nspire, TI-Nspire CX, HP 39gII, HP Prime, Casio fx-7000G, fx-7400G+, fx-7700GE, fx-9750G+, fx-9750GII, fx-9860G, cfx-9850G, FX-1.0+, fx-CG10, fx-CP400
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Re: Pokemon
« Reply #11 on: June 16, 2015, 04:49:30 am »
It should be fine if he understands that writing tools can be helpful he should be fine but if he tries to hand code all the complex stuffs like sprites and stuff.
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Offline Unicorn

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Re: Pokemon
« Reply #12 on: June 16, 2015, 05:41:27 am »
Awesome! Hopefully it doesn't become to much for you O.O Good luck!
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Re: Pokemon
« Reply #13 on: June 16, 2015, 12:59:18 pm »
Cool idea! i hope you can finish it :)
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Offline p4nix

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Re: Pokemon
« Reply #14 on: June 16, 2015, 02:59:39 pm »
Every Asset/Stuff will be load from ROM. Anything else would blast the RAM.
This is why the menu points of the editor are:  TILEMAKER, MAPMAKER, CHAR(acter)MAKER, POKEMAKER.

Tiles in the RPG will definitely be 16x16, altough you can only see 8x4 tiles on the 128x64 screen of the calc.
In contrast to the original Pokemon's of the old days, the character will be centered (half tiles on each side).
« Last Edit: June 16, 2015, 04:24:29 pm by p4nix »
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