b/Calculator Development

Showcase your newest TI, Casio, HP, Numworks or Sharp calculator projects here, discuss programming and share or browse user tutorials!
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Unirse Started by u/_iPhoenix_ • February 25, 2018, 03:50:37 PM

_iPhoenix_'s CC21 entry.

This is a cross post of my CC21 (Cemetech Contest 21) thread. (I know a lot of you guys don't look over there that often, so I'm posting it over here  )I'm going to create a "days-off-from-school" Simulator, because days off from school are usually on or around holidays. I plan on having a Google Docs-esque screen, where you cask write out the essays you inevitably were assigned right before the break started. Your "work" meter goes up, but so does your "boredom" meter. You can also switch over...
3 Replies
9,029 Views
Unirse Started by u/_iPhoenix_ • March 17, 2018, 06:54:14 PM

How to make a simple raycaster in TI-BASIC.

Some of you may remember my old TI-BASIC raycaster. It was made back when I wasn't that good at the language, and I think I broke it with some long-forgotten edit. I was reminded of this by a recent post on Cemetech by someone who was trying to understand my old code to try and make it work.They weren't very successful. It was a crappy, unreadable script that completely ignored the points that make a good TI-BASIC program. In short, it was a prototype.A few months ago, I happened to come back to...
0 Replies
7,774 Views
Unirse Started by u/mazhat • February 04, 2018, 06:33:51 PM

Zilog Z80 Assembly Tips and Tricks

I learned how to use the Doors SDK for assembly development as opposed to typing in the opcodes by hand, and I was wondering if any assembly programmers had any tips and tricks about the hardware and such.In addition:How can I become a better assembly programmer?What are some projects I should work on?Is there any pitfalls to look out for?
4 Replies
9,142 Views
Unirse Started by u/ACagliano • January 26, 2018, 04:23:42 PM

TI Slender for the CE

Concurrently to Star Trek for the CE, I've been putting together a Slender port. I decided to update this project while pushing forward on Star Trek because the rendering system is essentially identical. However, when I built the project, I started getting a weird glitch. I've enclosed a screenshot of it, as well as a link to my source. Anyone who has made a pseudo-3d engine (2d map to 3d graphics) is welcome to take a look and see where I'm going wrong.The issues: 1. Moving causes sprite double...
1 Replies
7,628 Views
Unirse Started by u/Woodrow • January 25, 2018, 01:30:05 PM

Commands?

I don't understand these commands/functions: ln(WebTimeMenu( ((I get the syntax, and I even made a menu myself, but I can't figure out how to make it useful without using up a stupid amount of storage))LblGotoGarbageCollectsin(cos(tan(
2 Replies
7,310 Views
Unirse Started by u/Woodrow • January 22, 2018, 05:25:11 PM

prgmMOVE and prgmARR: Teaching Myself to Move

Here, I used the location of the numbers of the calculator as arrows. prgmARR: 7->MInput "", MIf M=4: Y-1->YIf M=6: Y+1->YIf M=8: X-1->XIf M=2: X+1->XIf M=5: StopClrHomeOutput(X,Y,"OprgmMOVE: 1->X1->YOutput(X,Y,"OWhile 5=5:prgmARR:End:DelVar MGoals: Condense the code into one prgmUse arrow keys instead of numbers if possibleFind a way to use the ClrHome command at the start of prgmMOVEAdd a boundary system
4 Replies
10,378 Views
Unirse Started by u/Woodrow • January 23, 2018, 12:57:51 AM

prgmSPRITE: Self-explanatory.

I'm trying to figure out how to make a sprite on my TI-83+ without using up a Pic. Would I have to code the program to make the drawing pixel by pixel? What about animations?
0 Replies
6,830 Views
Unirse Started by u/Woodrow • January 19, 2018, 06:15:41 PM

prgmERMINE: The Sassy Chatbot

The original prgmERMINE was made a few months back on the way to Domino's Pizza. I showcased it (her?) at my school's STEAM club a few days(?) later. The reception was pretty good. Here's the basic format for the code: ClrHomeInput "CHAT: ", Str1ClrHomeIf Str1="INPUT":Output(1,1,"OUTPUT") However, this gets really annoying when I have to type my call/response formula over and over again. Another big annoyance is accepting different inputs for the same output. If Str1="...
2 Replies
8,388 Views
Unirse Started by u/Woodrow • January 18, 2018, 09:58:28 PM

prgmPLAT12: An Experiment in Visuals

I've been programming on my dad's old TI-83+ for about a year now. I've had some troubles. Case in point: prgmERMINE , my chatbot and my personal favorite, got deleted at least six different times due to the calculator freezing up, forcing me to replace the battery, which clears the RAM for some reason. I don't have a link cable, so I can't back up my prgm s. I've managed to code (for the second time, since the original got deleted) a prgm that takes advantage of the way...
4 Replies
7,990 Views
Unirse Started by u/ibid • January 08, 2018, 06:42:47 PM

Set card game (with AI) [Axe][ti83+][ti84+]

I ported the card game Set to the 83/84 calculators using axe. I used Runner112's GreyLib library to achieve near perfect greyscale. You can download it here . Rules Like the original game, each card has four properties (number, color, shape, pattern). A "set" is a group of three cards in which every one of the properties is eit...
1 Replies
6,556 Views
Unirse Started by u/tr1p1ea • January 03, 2018, 02:25:39 AM

[TI-84+CE] Mode 7 test project

For some reason I thought I had a Mode 7 topic here, but I cannot find it (If a mod finds it please merge etc)I have been messing with Mode 7 style effects for the calcs for ages and have recently ported some code over to the CE to see how it runs. At this stage it seems to work ok, but there is a lot of room for improvement as always.Here is a test screenshot, note that the test sprite is only 3 frames so it looks weird when turning, but it is just a test: ...
14 Replies
11,606 Views
Unirse Started by u/Adriweb • September 30, 2015, 10:19:03 PM

Online C compiler for the TI-84 Plus CE / TI-83 Premium CE

Lately, I've been working a bit on integrating Mateo's original techniques for getting C to compile for the CE devices. After cleaning things up from ZDS (most notably the makefile ), and integrating all kinds of nice things together, I have a working online C "IDE" Features include: State saving when you build (via local storage mainly), Proper C syntax highlighting Code folding, Naive autocompletion, Auto indenting and ...
72 Replies
66,618 Views
Unirse Started by u/SopaXorzTaker • December 17, 2017, 02:54:57 PM

[TI-84+CE] QR encoder

've decided to port a QR code library onto the TI-84+CE, and found , which is portable and optimized for low-power devices.To compile that library for the calculator (with Zilog's ANSI C compiler included), I had to rewrite some of the code to compile under ANSI C, as the compiler was complaining.Anyway, when you run the demo program (DEMO.8xp, see below), it's going to take about a minute to process and then you'll get a QR ...
3 Replies
8,142 Views
Unirse Started by u/SopaXorzTaker • December 20, 2017, 10:58:02 AM

[TI-84+CE] Offline Bitcoin wallet

yes, it's that slow Introducing my latest project, TIWallet!You can generate a Bitcoin keypair with this program and store it securely (or not  ) on your calculator!It's still buggy, extremely slow and not intended for everyday use, so be careful.
0 Replies
5,820 Views
Unirse Started by u/_iPhoenix_ • December 17, 2017, 12:17:01 AM

Bouncy Ball Simulator

Hey guys!I made a really sweet bouncy ball simulator program, and you can download it here. I had a lot of help from JWinslow23, who slimmed down the program nearly 12.5% (Which doesn't seem like much, but it was quite a bit of clever programming.)You can add velocity to the bouncy ball with the arrow keys, and quit with ...
0 Replies
5,480 Views
Unirse Started by u/JWinslow23 • December 13, 2017, 02:38:04 AM

8K Adventure - a text adventure for the TI-84+ CE

The attached download is outdated. Click here for the latest version! In 2006, Arthur O'Dwyer's Castle Adventure revolutionized the TI-BASIC text adventure.Now, at the tail end of 2017, comes a new innovation in TI-BASIC text adventures. Get ready to experience... 9K Adventure You are Grimbis the black dwarf. ...
5 Replies
8,563 Views
Unirse Started by u/Pieman7373 • April 27, 2017, 07:39:07 AM

Dragon Warrior (-ish thing) CE

I recently got into using ICE (kudos to PT_ for making it!!!) and i have completed 1 game so far ( ;id=1574 ) and i am about halfway done with an ICE port of my Basic game Box Game SE (i'll link that one as well, once i find it)The important part: I had the idea the other night to make a top-down rpg-type game inspired by Dragon Warrior (which is one of my all-time favorite NES games ) I am planning on using sprites borrowed from that game ...
68 Replies
41,227 Views
Unirse Started by u/Ranman • November 11, 2017, 03:46:28 PM

Pyramid 89

Last week I dusted off one of my old projects that I created for one of my graduate courses that I never submitted.The game is called Pyramid Solitaire. It is a simple fast paced solitaire game. See attached screenies.Edit... This is another game that I thought I had lost back when my hard drive crashed and lost my backup. So... I have to make a few tweaks and rewrite the readme file (since it was not on my backup drive). Then i'll get it released too.The object of the game is to remove all card...
6 Replies
8,321 Views
Unirse Started by u/JWinslow23 • November 21, 2017, 04:28:12 AM

Picross - TI-84+ CSE/CE demo

When the CSE came out, my first color TI-BASIC game was Cookie Clicker +C , which is to date my most popular file on TICalc.Almost 4 years later, my second color TI-BASIC game was Descent , which is unique in that it is cross-compatible with the older monochrome models.Now, I am proud to introduce my third ever color TI-BASIC game, Picross! https://i.i...
6 Replies
9,124 Views
Unirse Started by u/Ranman • November 19, 2017, 03:35:35 AM

Intellivision - Microsurgeon

I have decided on one of my next projects.  One of the most unique games on the Intellivision called Microsurgeon. Check out the video below:
2 Replies
5,966 Views
Unirse Started by u/PT_ • November 11, 2017, 05:32:36 PM

The World Hardest Game CE [ICE]

As an example to show all the features of ICE, including tilemaps, sprites, pointers, math, file i/o etc, I decided to make The World Hardest Game CE. So far I've only created the tileset and the first 12 levels and started with the game. You can always grab the source from SourceCoder3: As you can see, there's almost nothing done, but I will spend a lot of time into finishing this file, which will be included in every ICE release to be a...
6 Replies
8,190 Views
Unirse Started by u/Ranman • March 06, 2017, 01:05:57 AM

Jumpman Resurrected

So... What ever happened to Jumpman for TI calcs?Good question. 3 years ago, my hard drive crashed and the data was not recoverable. I had made a recent backup of all my TI projects on a USB thumb drive. Good idea right? Yes... but not if you lose that backup. I frantically searched for it a number of times over several years without success. Very depressing to think you've lost everything.Well... a few weeks ago that USB stick turned up; and I have resurrected this project.Here are some new scr...
54 Replies
35,051 Views
Unirse Started by u/JWinslow23 • October 26, 2017, 03:00:00 PM

Descent - a puzzle game for the entire 8X+ series

The attached download link is outdated. Click the screenshot to go to the latest version!Also, click here to download on TICalc! Over the past few months, the slow trickle of new released programs and games for the 8X+ series has slowed even more. In an attempt to remedy that...
18 Replies
14,657 Views
Unirse Started by u/E37 • April 01, 2017, 09:51:33 PM

Driller kNight

Here is the newest release of Driller kNight!I have added a huge amount of content since my last release. Eight new units and several new buildings have been added. Combat has been added to the game and giant monsters made of rock have come to destroy your base and slugs are sliding in to drain power from buildings! A story has been added to the beginning of each level and a conclusion at the end of each level. Each unit and building has a range of tasks and many have special abilities. The sett...
32 Replies
24,078 Views
Unirse Started by u/_iPhoenix_ • October 08, 2017, 07:08:27 AM

Adventures of JETMAN! [CE] [game] [basic] [shiny]

x-post from Cemetech. Thought I'd post this awesome project of mine here.<short version>I made a cool new game that uses a less-common speed-based movement system, combined with a time crunch, to induce hilarity upon players.  It features multiple difficulties (and highscore tables), two different movement schemes, and fast-paced gameplay. Now go read the long version, even if parts of it don't make sense to you!<long, somewhat technical version> I have been working on a new, fast-paced game! Th...
5 Replies
7,215 Views
Unirse Started by u/JamesV • October 06, 2017, 06:55:55 AM

Banchor: Legend of the Hellspawn (TI-84+CE)

Back in 2006 I released Banchor , which was a Zelda-like grayscale RPG for the TI-86, using a modified version of an engine written by David Phillips of Assembly Coders Zenith. By the time I released it, the TI-86 was long since discontinued.I decided to do a quick port over to the TI-84+CE, with minimal changes to the original game. Even though there are pr...
8 Replies
11,319 Views
Unirse Started by u/Legimet • February 04, 2015, 03:01:18 AM

Duktape - A JavaScript interpreter for the Nspire [ti-nspire]

Hi everyone, I just joined CodeWalrus  This is a port of Duktape , a lightweight JavaScript (ECMAScript) interpreter, to the TI-Nspire.It can run in interactive mode (NspireIO) or run a .js(.tns) file from the documents screen. To exit from interactive mode type ".exit".More functions will be added later. Download: Source code:
60 Replies
54,218 Views
Unirse Started by u/Adriweb • October 08, 2017, 04:03:33 PM

nio_ce - an Nspire-IO port for the CE

Just to let people know I've ported this to the CE - it turns out it was quite easy actually, I feared it was going to be annoying, but I was pleasantly surprised Anyway, it's easy to port "CLI" stuff now. For instance, here's a simple RPN calc I found on GitHub that took basically 2 minutes to get running (fprintf -> nio_printf): Source (has a "single" version with just one .h and one .c for easy project ...
0 Replies
5,286 Views
Unirse Started by u/_iPhoenix_ • August 02, 2017, 12:53:42 AM

A secret CE project I'm working on...

This may or may not come to complete fruition, but I am working on a cool project.I have been kinda interested in autonomous robots, expecially object avoidance, so I am creating a program that lets the user define a path, create obstacles, and the code will go through, relying on its vision, similar to the way a human does. This is basically the combination of Mario Kart, a raycaster, and a robot, implying it is ugly, but it gets the job done. (I have most of that done)Eventually, I would like ...
6 Replies
7,438 Views
Unirse Started by u/Alvajoy123 • September 04, 2017, 02:02:11 AM

Linux

hello everyone long time no see sorry for everything that happen but i have to start off new and fresh so to start off i want to say my program name is linux as you can see and i will be using the code that kotu gave to to me /* CPU control. * (C) 2001, 2002, 2003, 2004 Rusty Russell * * This code is licenced under the GPL. */#include <linux/proc_fs.h>#include <linux/smp.h>#include <linux/init.h>#include <linux/notifier.h>#include <linux/sched/signal.h>#include <linux/sched/hotplug.h>#incl...
8 Replies
10,905 Views
Unirse Started by u/kotu • February 27, 2017, 03:01:19 PM

Walrus Cheese Run [ti-84+ce][anti-walrus]

Hi all I am now making a new mech game, this should be a quick one to make (unlike KILL CMND)I am using isometric tiles for this game.... here is the first gif (just testing things out really) And for anyone that's interested, here is how you draw isotiles if you want a square map (unlike AoCE which is using a diamond-shaped map)...
53 Replies
32,165 Views
Unirse Started by u/c4ooo • June 25, 2017, 03:51:37 PM

TI84+CE Wrapper for Monochrome TI-BASIC Programs.

At this point this is only a proof of concept, but the goal of this project is to hook all the drawing commands in ti-basic, making them behave like they would on the monochrome calculators. As of right now i have only hooked 4 ti-basic commands: ClrDraw, pxl-on, pxl-off, and pxl-test. The library is initialized with "1:Asm(INSTLAPI" (this needs to be put at the start of the monochrome tibasic program) and de-initialized with "0:Asm(INSTLAPI".
7 Replies
7,867 Views
Unirse Started by u/SopaXorzTaker • August 23, 2017, 11:13:34 AM

[ti-84+] GTKALK, a primitive GUI library!

basically, GTKALK is my attempt at writing a simple and lightweight GUI library in TI-BASIC.It's pretty simple, doesn't support the color calculators yet, but I think you guys might find it interesting .Program GTKEX0 is a simple demo of all features so far.GTKEX1 is a more sophisticated one, showing multiple buttons and stuff.(move the cursor with arrow keys and use ENTER to click - the Inpu...
6 Replies
7,557 Views
Unirse Started by u/Jemons • August 25, 2017, 12:48:54 AM

TI-92 cable

Does anyone know how to make a TI-92 USB cable or know where to get one for cheap? I want one to update the firmware on my TI-92. 
3 Replies
7,216 Views
Unirse Started by u/Jean-Baptiste Boric • January 01, 2016, 10:30:14 PM

Announcing Rip'Em, a third-party firmware for the HP Prime

Well, it's not really an announcement anymore since the news spread to every major calculator website community, but I thought I should create a topic here just for good measure.From the original Omnimaga thread ( ) : Ran out of presents to rip open? How about ripping open your HP Prime for sci...
49 Replies
47,117 Views
Unirse Started by u/_iPhoenix_ • May 09, 2017, 09:38:17 PM

[ti-84+CE]The Game of Finding Free WIFI!

Help Johnny (the character) find free wifi so he can watch his funny cat videos!Navigate the blue (color can be changed in "options") dot into the circles (range of the wifi), using the and keys. The darker the circle (more "bars"/better quality), the more points you get. If a circle is red (locked), then you lose points. If you reach the end or travel into the shaded sides, your game ends and you are redirected to a highscores table. You can reset the table by going to the main menu (ru...
4 Replies
8,003 Views
Unirse Started by u/PT_ • July 28, 2017, 09:16:45 PM

CurveFever CE

First of all, yay, 1337 posts at Cemetech  Now I'm part of the elite Second, less important ( jk ), I want to post about a new game I'm making in C: CurveFever CE. This is a port of the rather popular online game CurveFever , which I played a lot in the past, together with my brother. Just because of my 1337th post I wanted to release something new, or create a new game, or whatever, so this is the result: [/i...
7 Replies
7,461 Views
Unirse Started by u/JWinslow23 • January 25, 2017, 06:39:51 AM

Short Circuit - an electronics puzzle game [ti-83+] [ti-84+] [monochrome]

Long time, no see, everyone 123outerme 's programming "group" Tilda^3 just got a new member...me! Of course, the first project I suggested to do was a puzzle game on the TI-84+.The result of our creative processes? Short Circuit. This is a demo right now, showing you each object you can place (in order, these are straight wires, curved wires, forked wires, crossing wires, AND gates, OR gates, NOT gates, and diodes). Those numbers above ...
31 Replies
25,280 Views
Unirse Started by u/gameblabla • July 12, 2017, 06:28:23 PM

Crysis

hay gaysi want to port crysis to the ti nspire cxbut i forgot how to program cuz my pc ded so is my brainhow do you make games for ti nspire cxi tried the ti compiler but it does not work !!!how to make game with a bunch of text filesguys help me pls, if anyone knows pls tell me
7 Replies
7,828 Views
Unirse Started by u/Patrick Davidson • July 03, 2017, 10:19:47 PM

Cellar 3D - raycasting based game for TI-84 Plus CE

I have just released an initial preview version of a raycasting based 3D game for the TI-84 Plus CE: For now this has only one small level with minimal gameplay (the goal being to escape the cellar before the radioactive waster kills yo...
3 Replies
6,101 Views
Unirse Started by u/Alvajoy123 • June 28, 2017, 12:38:42 PM

How do you create Sprites

Hello everyone and guest (if you a guest sign up)What software do you use to make you Sprite mapsAnd why ? .
12 Replies
10,520 Views
Unirse Started by u/Alvajoy123 • March 28, 2017, 01:24:32 AM

Linux

is this a good loading page Ti-84+CEUsing CEmu For program one problem how do you insert images on CEmu  Will be needing Linux Commands  if any post Reply and tell me what it does Edit by p2: merged doublepost
67 Replies
41,732 Views
Unirse Started by u/Switchblade • June 27, 2017, 01:35:21 AM

[Axe] Using OS Pic Variables

How can I display a user pic variable, i.e. Pic1, in Axe? I know you need to use -> Pointer, but when I try to display it using Copy(Pointer,L6) the screen is filled with junk. Can someone give me some example code? Thanks
4 Replies
6,662 Views
Unirse Started by u/Unicorn • October 24, 2016, 07:33:48 PM

AspirinCE (Aspirin Port) TI 84+ CE

AspirinCE AspirinCE is a fun reaction game with three difficulty levels and 3 different highscores. Dowload here Hello again! So while I take a break from DoodleJump, I kinda got distracted and am now attempting to port Aspirin . So far I've...
31 Replies
24,881 Views
Unirse Started by u/kotu • June 06, 2017, 03:24:13 PM

BPM Sheet - bespoke DJ app

Just thought I would post this capture of my last little project, which is a personal app for helping me with DJ sets. Kind of using my calc like a PDA...here is the capture.... prepare to be amazed!!! Woo!!! (click it)
6 Replies
6,625 Views
Unirse Started by u/xMarminq_ • April 08, 2017, 12:31:36 AM

Should I make my project for my Oiram Level packs public?

hoi.  I have a planned 47 (Or 63) or so level pack divided into 9 packs.Should I release them one by one or all at once?I'm not sure on the level amount and some levels may change completely.PM me if you want to be a playtester of the packs. 3 spots left! 
16 Replies
11,431 Views
Unirse Started by u/JWinslow23 • May 19, 2017, 12:06:57 AM

Puzzler's Sudoku for TI-8X+ series [ti-83+] [ti-84+] [axe] [monochrome] [puzzle]

A few days ago, I was browsing through some files on my computer, and I found a folder on my desktop called "SudokuAxe". I've already made a Sudoku game in Axe , so I was about to delete it...until I compiled it on my calculator again.Apparently, quite some time ago (probably summer of 2016, can't remember exactly when), I made another full-fledged Sudoku game, complete with support for up to 10 level packs, and...
7 Replies
9,140 Views
Unirse Started by u/Switchblade • April 11, 2017, 12:37:31 AM

Axe Nemesiat

Here is the progress so far an my axe remake of DJ_O's Nemesiat: Tell me what you think of my rendition. 
25 Replies
15,388 Views
Unirse Started by u/ordelore • April 13, 2017, 12:15:58 AM

Gravity Simulator [TI-84+CE]

I made a gravity simulator during physics.The directions should be self-explanatory. The arrow keys are used to adjust the object's mass and velocity.I'll work on speed optimization later.Requires OS 5.2.1 or greater because I use toString().GIF included
7 Replies
9,969 Views
Unirse Started by u/Cakeisalie5 • April 21, 2017, 12:10:50 AM

[fx-9860G] libcarrot -- a healthy alternative to fxlib

For making apps on GNU/Linux for the fx-9860G, we had two main libraries in the CASIO community: the fx-9860G library (fxlib), which appeared in 2006 with the SDK and hasn't been updated since; gint , some sort of "kernel library" which takes control of the machine for a better control over it. Ideally, for making an app under GNU/Linux, you would just have to use gint; the fact is, gint is alr...
9 Replies
10,945 Views
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