b/Calculator Development

Showcase your newest TI, Casio, HP, Numworks or Sharp calculator projects here, discuss programming and share or browse user tutorials!
0 Members and 13 Guests are viewing this board.
You can help CodeWalrus stay online by donating here. | New CodeWalrus | Old (dark mode) | Old (light) | Discord server
Unirse Started by u/Snektron • January 31, 2015, 08:11:12 PM

[z80 asm] BrainVM

So i got bored to day, and decided to make a Brainc Virtual Machine in z80(ti 83+, 84+ etc). I haven't yet made a way to input code on the calculator, but ithas all the instructions.The input code supports all alpha characters (including theta) and 1-9 (i should impelent 0, oops), + - * / ^ ( ) . and ,. character 10 is new line in the print code.
18 Replies
16,860 Views
Unirse Started by u/MateoConLechuga • January 05, 2015, 06:35:38 PM

Portal CSE

So I am working on a Portal game for the TI84+CSE edition, and I thought that I would cross post from Cemetech to provide some eye candy. Well, here you go! Portal, now under development for the TI84+CSE series calculator! All project updates will be posted here. Current Level Progress: 3/40 Complete Level Editor Progress: 11% Okay, here are some differences that I currently have: ::Energy balls can toggle switches -- Should make more puzzles available:...
37 Replies
26,967 Views
Unirse Started by u/matrefeytontias • December 21, 2014, 10:18:21 PM

Axagon

Hi,It's been a while since I last worked on an Axe project because school kept me busy and non-motivated, but since it's the holidays, I thought of getting back into it.I'm not getting straight back into Worms (I will, later) because I wanted to do a quick little project before, and that had to be Hexagon. Note that I'll only do Hexagon, not Super Hexagon.Screenshots coming soon, at the time of writing everything has been done except collisions and patterns after 3 hours worth of programming. Th...
59 Replies
40,350 Views
Unirse Started by u/aetios • November 13, 2014, 04:44:09 AM

Illusiat XI Eyecandy

Basically, eyecandy will go in this post. Rest of thread is for shouting how beautiful it is.
33 Replies
19,654 Views
Unirse Started by u/iconmaster • January 21, 2015, 11:03:16 PM

[HP Prime] Starvault - Unfinished but here for posterity.

After Tetris, I want on to start another game. It was called Starvault, and it was going to be a short sci-fi roguelike sort of game.I had the bright idea to separate the game into multiple HPPRGM files for my programing convenience. Well, as it turns out, this is a very bad idea. I eventually made a cyclic dependency in the code. As it turns out, if one of the dependants has a syntax error, none of the other dependants will ever compile again. As a result, this code can never run again, as one ...
5 Replies
7,880 Views
Unirse Started by u/iconmaster • January 21, 2015, 10:31:19 PM

[HP Prime] Tetris

HP TETRIS! This was my first HP Prime game. It's none too shabby, if I do say so myself. Of course, I haven't really made any other games yet (Source and all eating up my time), but I plan on making other cool things in the future. Screenshots: Features: Classic Tetris gameplay Accurate piece rotation Both soft-dro...
4 Replies
6,627 Views
Unirse Started by u/unknownloner • December 02, 2014, 01:08:38 AM

2048 ASM for TI84+CSE

They told me I should make posts for my calc projects, so I did Long story short I made 2048 for the CSE a few weeks ago, it has auto saves/loading, high scores, actually detects when you lose and tells you, goes up to 8192 I think tiles wise. You can download it here: ;id=1190 You'll also need D...
21 Replies
18,667 Views
Unirse Started by u/aetios • November 16, 2014, 01:46:15 PM

Tetris

I've been working on our Tetris clone a bit today. Struggling with C, but trying to learn :|
68 Replies
38,603 Views
Unirse Started by u/CKH4 • January 14, 2015, 04:56:35 AM

Simple Axe Menu [Axe Tutorial~ish]

Here is some simple code that may help new Axe programmers learn the basics of a menu or even allow basic programmers to get into Axe Parser. Screenshot: Features: Easy to change Readable Code Use custom select images Code: .MENUClrDraw ->Pic1 7->X4->Y->WFix 5Text(X+5,Y,"PLAYText(X+1,Y+8,"SCORESText(X+5,Y+16,"HELPText(X+5,Y+24,"QU...
20 Replies
16,908 Views
Unirse Started by u/Duke "Tape" Eiyeron • November 25, 2014, 07:51:15 PM

[C and/or/maybe/?/The Game/ Axe] Hinawa Battle Engine

Hello everyone. I won't introduce again this project I have. Yes? You still want? Okay.My projects are most of the time remakes or reproducing mechanisms of games I loved. I started programming (on calcs and on Casio) by trying to port Pokémon Gen I battle engine To Casio AFX2.0/Graph100+. I got through some projects in the same branch, but another one (almost finished) stood up : Bust-a-Move. All of them are past. Now, I'd like to program something. A project way more complicated but that could...
65 Replies
42,066 Views
Unirse Started by u/princetonlion.tibd • January 01, 2015, 08:02:07 AM

Dodge 68k (Voyage 200)

I'm making a game called Dodge, a port/expansion of a 83+ game I made with my friend T.Wang. Omnimaga: (Very outdated because I'm banned and T.Wang is inactive) : Current features (V2.0):-Options: Choose your own character, line, and speed. -High Scores: Top three scores are saved-Gameplay:  *Randomized speed  *Player slo...
24 Replies
18,024 Views
Unirse Started by u/Snektron • January 07, 2015, 10:24:51 PM

[Axiom] Simple shadows!

So today i came up with this nice little shadow program in axe.Unfortunately, it was horribly slow. So i decided to have a crack at Axiom developement. It works by first copying the main buffer to the back buffer,then looping through each byte of the back buffer and moving it 12 bytes to the right(one pixel down). Then, depending on the command, one bit right or one bit left.Althoug...
13 Replies
9,470 Views
Unirse Started by u/CKH4 • January 05, 2015, 07:43:53 PM

Seizure Tank

My first axe project, it started as a simple box movement engine(?). Now it's a 4 level gray scale flashing seizure causer (hopefully not literally). It's horribly un-optimized but it's good at being seizury. Here's a still screenshot, not a gif because it's written on my phone. I have the source up if anyone wants it. (please tell me if it will cause any issues on real calcs)Clear to quit, arrow keys to move.Image: http:...
13 Replies
10,228 Views
Unirse Started by u/compsystems • January 02, 2015, 03:56:12 PM

Elemental Game: Guess/Deduct Number HP-Prime

Hello, sorry for my bad English  The following is a very simple game, the classic guess or deduce a number.But there is a problem when deploying message in the terminal window, the last messages are not displayed, hopefully in future versions the development group of hpprime solve this problemCode in Spanish  EXPORT AdivinarODeducir_Numero() //test CAS Version: 1.1.2-11 and Operating System: version 6.2.9200 begin    // Definición de Variables y tipo de contenedor    local intentos := 0;...
1 Replies
3,837 Views
Unirse Started by u/Dream of Omnimaga • December 29, 2014, 10:05:41 PM

Pokemon gens inspiration for Pokespire/Pokeprime (split from Bandcamp news)

*cough*Pokespire*cough* That too, but only as long as it stands out from 3rd gen (since your game is competing head-on against gpSP-Nspire and gbc4nspire.)
15 Replies
14,683 Views
Unirse Started by u/novenary • December 04, 2014, 12:47:20 PM

MOVED: Making random chiptunes on the 83+/84+

This topic has been moved to Music Talk and Showcase .
0 Replies
3,449 Views
Unirse Started by u/pimathbrainiac • November 13, 2014, 08:25:42 PM

nVVVVVV

I'm putting this topic in this section because nReuben is my active and this project is now officially on hold. Basically nVVVVVV is an Nspire port of VVVVVV for PC, 3DS, iOS, Linux, OSX, etc.Repository here: :
33 Replies
20,847 Views
Unirse Started by u/Dream of Omnimaga • November 17, 2014, 05:05:37 PM

pure-BASIC graphical Falldown clone for the 84+CSE

A while ago, I was bored and made this: It's nothing special and could maybe use some optimizing, but it's pure-BASIC and is incomplete anyway (it's not exactly like Falldown since you can't roll on platforms and stuff). It should show that contrary to popular belief, this calculator can achieve decent scrolling speed (in this case, not even a single ASM lib was used).Since that screenshot was taken, I made it so there are two platforms at a time and they...
3 Replies
4,996 Views
Unirse Started by u/pimathbrainiac • November 23, 2014, 01:52:32 AM

MOVED: [83p/84p] Hero Core

This topic has been moved to Hero Core (TI-83+) .
0 Replies
3,367 Views
Unirse Started by u/aetios • November 12, 2014, 03:17:23 PM

Illusiat XI: Reborn

Today I set up a git repo for Illusiat XI: Reborn. It's located here: We decided to license using MIT license, meaning that everyone can use the code for what he wants but has to license under the same terms. I also wrote a small description of the project: Illusiat XI: Reborn is a remake, or as we like to call it, reinterpretation, of DJ Omnimaga's 2002 BASIC ASCII RPG Illusiat Eleven. This reinterpretation, written using the Axe Parser la...
27 Replies
19,848 Views
Website statistics


MyCalcs | Ticalc.org | Cemetech | Omnimaga | TI-Basic Developer | MaxCoderz | TI-Story | Casiocalc.org | Casiopeia | The Museum of HP Calculators | HPCalc.org | CnCalc.org | Music 2000 Community | TI Education | Casio Education | HP Calcs | NumWorks | SwissMicros | Sharp Calculators
Powered by EzPortal