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Topics - Scipi

Hey guys. So recently, I participated in Ludum Dare 35. And well, I made a game!

The theme was "shapeshift." So the premise of my game is you are a shapeshifting reptilian alien whose goal is to fight through Trump Tower to find and impersonate Donald Trump in order to run for presidency. (Don't ask me how drunk/high I was) :P

The gameplay was styled off of Hotline Miami, so it plays just like it. Additionally, there's a bit of a stealth component thrown in that works really well with the Hotline Miami formula. I used Godot to make the game, and I learned quite a lot, so expect some more progress on Walriimon soon... ish?

Let me know what you guys think!
Walrii Games (TI/HP/PC/2600) / Walriimon [PC][Godot]
January 21, 2016, 02:46:09 AM
I think it's about time I introduced the project I've spent the last several weeks working on. This was supposed to be in the recent CodeWalrus contest but as it turns out, battle systems are a pain to code and I didn't have enough time to complete the project. Some of you may already have seen my video from the contest thread. If not, you can see more or less the current state of the project here:

Some updates to that:
- We now have a WIP text system in the game
- Walking animations and direction facings
- You can activate things
- Textures have been sharpened a bit using linear filtering, instead of bilinear.

So what is this project? It's basically Pokemon with Walrii. :D Once finished, you will be able to go out and capture wild Walruses, train them, and pit them against other Walruses in mortal combat.

I do plan to make some departures from the classic Pokemon formula with this project. They are as follows:
- First, Walrii will have 6 moves instead of 4. And there will no permanent moves, like HM's. I believe this will make combat deeper, as status and stat changing moves become more viable to carry around. I find that in traditional pokemon, moveslots are at a premium so only using damage dealing moves becomes a First-Order Optimal Strategy (which is bad, see this video https://www.youtube.com/watch?v=6op8eV5OBwE)
- Next you, the trainer, participate in the battle. If you are K.O.'d, the battle ends. As the trainer, you are the only one on your team who can use items.
- Finally, battles aren't 1v1 turn-based affairs. Battles will take place on a grid, ala Fire Emblem. You and up to 3 Walrii move and attack on this grid against a competing team. I'll make some mockups of this when I can.
Gaming / TIS-100 (A programming game)
June 12, 2015, 11:29:39 PM
Here's a game you guys might find interesting. A friend of mine showed me this earlier today.

TIS-100 is a programming game where you write code on a fictional processor using an assembly-like language to solve puzzles. What's interesting is that the game splits the processor into a network of nodes, making it so you have to consider topological adjacency in your programs. It's pretty fun. :P

It's on steam, and it's only $7.
Contests / [4x3 contest][C++][PC]MiniDungeon
May 09, 2015, 05:00:31 AM
I'll be making a small dungeon crawler for the 4x3 contest.

Some of the ideas I have going:

-Map is split into a grid of 4x3 rooms
-World updates only when the player takes an action.
-Player can move around rooms and attack enemies
-Map is randomly generated

Here's a mockup of the game:

The Green pixel is the player, red is an enemy, and the grey are doors

The game will be written in Lua using the Love2D framework
Since I am going to continue development of my Ludum Dare entry from this thread, I decided to make a dedicated thread for it.

Here's a link to the Ludum Dare entry, if you wish to try it out: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=34647

Chess Wars is a Fire Emblem/Advanced Wars style game themed on Chess. Game play is pretty straightforward if you've never played FE or AW. You play on a grid and each turn you move your units and try to destroy all opposing units on the map. Here's a pretty good video showing gameplay from Fire Emblem: Awakening.

Right now, my game only has two modes: Hero and Army mode. In Hero mode, you control a couple powerful units to destroy the opposing army. In Army mode, you control an opposing army. Here's what it looks like as of this writing:

In the future I want to merge the two modes together, where you play mainly as the elite force (FE-style) with supporting army reinforcements (AW-style). I might also up the strategy part of the game where the campaign is dynamic, similar to Total War or Wargame campaigns.

Either way, I'll be updating this thread with progress that I make. Feedback and suggestions are very welcome.

Current Version (0.2.0): http://bit.ly/1xyNbQP
PC, Mac & Vintage Computers / Ludum Dare 31
December 05, 2014, 11:56:03 PM
Hey everyone. Ludum Dare 31 is about to kick off and I'm streaming development of my entry.

If you don't know what Ludum dare is, it's a competition held every four months with the objective to make a game from scratch within 48 hours based on a given theme voted on by the community.

This time I'm hoping to make a fighting game of some sort, since I'm really bad at playing fighters and don't like the genre. :P

If you want to drop on by my stream and see how development is going, I'll be streaming here for the full 48 hours: http://www.twitch.tv/skipi_
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