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Messages - tr1p1ea

#196
If I have time I will play with some special effects and such, but i'd like to get the main game content sorted before I start polishing too much.

Also idea - In the original there was a Kirby plush toy as a collectible item. I was thinking about changing this to a 'Walrii plus toy' ... what do you think?

The main issue is that we will need an 8x8 8lvl grayscale Walrii sprite.
#197
Wow this looks really cool! I love how fast it moves as well :).
#198
A few years ago I started rewriting a game that I wrote even longer ago called Desolate. After recently recovering the source I have been working through the code trying to figure out where I was at.

I have successfully ported this program to a 2-page APP ... meaning that I have some extra data space to play with :).

I also managed to find a copy of the map editor posted earlier which is nice. I have updated it slightly and mapped all the doors in the game so you can at least walk around the entire map now.

I have also properly implemented shooting and allowed for different weapons that shoot different looking projectiles, firing rates and bullet speeds. I also plan on having a laser weapon that shoots an instant line (and some other surprises hopefully :)).

Along with fixing a lot of bugs that I've encountered - hopefully I can keep at it.

Screenie:
#199
Phones & Tablets / Re: Mincraft [Android]
July 21, 2015, 11:55:21 PM
I guess the problem is that the characters are actually 3D (not animated sprites) - so the legs are actually 3D and move forward and back on their own ... similar to what happens in minecraft.

I havent had much time to work on this recently, but i will try to make another mob to show you what i mean.

Also question: Should I keep the existing basic textures or draw more traditional looking ones?
#200
Phones & Tablets / Re: Mincraft [Android]
July 15, 2015, 02:32:32 AM
At this stage mobs are non-interactable (you cant kill them) ... those sorts of features will come later.

I have some serious optimising to do before i get to that stuff.
#201
Phones & Tablets / Re: Mincraft [Android]
July 15, 2015, 12:20:36 AM
Yeah the vid is just a test, the amount of them is easily controlled :).
#202
Phones & Tablets / Re: Mincraft [Android]
July 14, 2015, 10:34:36 PM
Its kind of a strange system as the models are actually slices of a 3d model - in images. Each pixel is a 3d cube.
#203
Phones & Tablets / Re: Mincraft [Android]
July 14, 2015, 08:46:52 PM
At this stage all AI fall from the sky so they dont get trapped inside the terrain. The animation is handled by a software 'animator' ... but it moves parts defined as 'arms' and 'legs' ... not so much from animated frames (since it is a 3D model).

I could define the flippers and tail as legs and see what it looks like?
#204
Phones & Tablets / Re: Mincraft [Android]
July 14, 2015, 08:34:49 AM
Well it has basic AI, it just runs and jumps around :).

EDIT - Video! :).

#205
Phones & Tablets / Re: Mincraft [Android]
July 14, 2015, 03:51:27 AM
Yep thats pretty much it!

I will attempt to get Walrii working tonight :).

EDIT - Walrii!


#206
Phones & Tablets / Re: Mincraft [Android]
July 14, 2015, 02:51:03 AM
Yeah a sprite could be pretty easy to convert if it just remained flat.
#207
Phones & Tablets / Re: Mincraft [Android]
July 14, 2015, 02:44:14 AM
Yep I can do Walrii, but I have to get the basic mob system working.

Pretty much the characters will be made out of 3D pixels  ... so each pixel in a sprite will be represented by a 3D cube. Might see how Walrii translates into 3D?
#208
Phones & Tablets / Re: Mincraft [Android]
July 14, 2015, 02:14:23 AM
Thanks! Actually thats a pretty good idea, it would make placing blocks a bit easier :).
#209
Phones & Tablets / Re: Mincraft [Android]
July 13, 2015, 11:31:48 AM


Here is the video!
#210
Phones & Tablets / Re: Mincraft [Android]
July 13, 2015, 03:28:11 AM
Thanks :). At this stage the block graphics are only simple checkerboard patterns and I might make better ones later on.

The fire is indeed animated, at this stage only 2 frames ... but it supports more frames easily.
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