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Messages - tr1p1ea

1
Web / Re: Ticalc.org web design turning 20 years old soon
September 15, 2019, 05:28:17 AM
Yeah it's essentially been the same for 2 decades - for an active website it's sure to be close to a record!
2
Other / Re: Omnimaga turns 17
September 13, 2018, 11:43:12 AM
WOW! How time flies!
3
Could you not use the FastCopy32 function to draw every ROW of your sprite to the specified location in a loop for y?

Sort of like (not real code):

for(int i=0; i<bmp->size; i++) {
  FastCopy32(bmp->data+(i*bmp->size), myscreen_address+((y+i)*320*2)+x*2, bmp->size);
}

Not sure if that is 100% correct, but you get the idea.

Or something to that effect? You would need to check every pixel if you want transparency though, which is possibly why the lib you mentioned does?
4
Very good observation as coincidentally I'm using the PICO-8 palette for now :).

I also added direction sprites and some other minor fixes:



5
Appreciate the encouragement!

After a lot of difficulty I finally got object rendering working with sufficient accuracy:



Note that I'm driving slow so I can properly look at the object as it approaches.

This was one of the harder things on the ToDo list, so I'm glad I've made progress :).
6
Thanks! This is just a testmap and I dont plan on using any actual SNES maps etc - all maps need to be specifically made properly - but the tracks are just 2D tilemaps. I should also note that the engine is running at half-half resolution for the track ... which is why it can look lowish quality when up close, but it's for speed.

Minor update - I was tossing up between sprite scaling at runtime or pre-sized sprites. The old speed vs size ... I really didnt like the idea of KB's and KB's of sprite data but I was a bit skeptical of runtime scaling. The results thus far are promising for scaling as shown here:



At present I can have 8 of these 24x24 sprites on screen and still maintain 32fps. Of course there is no collision detection, HUD, AI or anything which would slow things down further. I only plan on having 4 player races for speed reasons.

I also added a scrolling background as well to make things look a little more like a proper racing game:

7
For some reason I thought I had a Mode 7 topic here, but I cannot find it (If a mod finds it please merge etc)

I have been messing with Mode 7 style effects for the calcs for ages and have recently ported some code over to the CE to see how it runs. At this stage it seems to work ok, but there is a lot of room for improvement as always.

Here is a test screenshot, note that the test sprite is only 3 frames so it looks weird when turning, but it is just a test:



Note that I'm not sure if I'll actually finish anything with this as I have a terrible record for that. And if I do it wont feature any Mario Kart graphics directly, the sprites are just for testing ... Maybe I can feature a Walrii Kart?!
8
Gaming / Re: Nintendo Switch console
January 03, 2018, 02:02:26 AM
I also got Mario Odyssey and it is amazing! I like the open style of the worlds in a similar vein to SM64. The visuals are very good and the gameplay mechanics very creative with the way you can utilise Capi.
9
AU is a good place to live, but it is expensive when compared to the rest of the world unfortunately :(. Plus the government has royally screwed our internet structure and stuff. The healthcare system here though supportive at times is VERY difficult to navigate and is currently going through a reform which may or may-not improve the situation (I think it's going to end up similar to what England has?).

I do often hear good things about Scandinavian countries as well, it might be worth a look - though I hope such a drastic change of environment can be avoided, if possible.
10
Gaming / Re: Nintendo Switch console
December 26, 2017, 11:08:11 PM
Yeah I was hoping to get some stuff onsale too, but nada.

The only criticism I have is holding the console in portable mode with the joycons connected can cramp your hands after a while due to not having the palm grips that traditional controllers, or even stuff like the WiiU Gamepad has.

Something like this would be great: https://www.kickstarter.com/projects/1274541538/switchcase-case-with-replaceable-grips-for-nintend
11
Gaming / Re: Nintendo Switch console
December 26, 2017, 09:45:32 PM
Got a Switch for Christmas, pretty awesome for something so small.

Got FIFA18, Mario Odyssey & downloaded Rocket League.

FIFA plays well and looks great, haven't played Odyssey yet but it's meant awesome and Rocket League runs smooth but lowers it's resolution dynamically so it doesn't look as good as on PS4 - but still playing it portably is quite amazing!

There are some really cool looking indie games available too. Time to port Pirate Space Kitties to Switch! Kidding :).
12
Gaming / Re: Star Wars Battlefront II DLC's
November 22, 2017, 11:17:19 AM
I don't think you can buy weapons or heroes though, and you can only buy crystals which can't be converted into credits (they can only be used to buy loot crates that contain boost or ability)
13
Gaming / Re: Star Wars Battlefront II DLC's
November 16, 2017, 12:58:26 PM
LOL.

I'm pretty certain you can only buy in-game currency to purchase star cards which are abilities+boosts and you can't actually pay to unlock characters/weapons etc.

You still need to play to get points to earn credits that you need to unlock hero's and stuff, and the only way to unlock weapons is to complete challenges such as killing 500 enemies in a certain class to unlock a new blaster ... just having better cards can make you marginally better in game than people 'right at the beginning'.

After a month or so everyone will have all the cards unlocked/upgraded anyways.
14
Hardware / Re: Gamebuino Meta
October 31, 2017, 04:46:35 AM
What software were you working on Sorunome?

The device looks cool.
15
Wow nice work!
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