Now with 20% more walruses
Started by DarkestEx, December 31, 2015, 04:17:57 pm
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Quote from: kegwaan on December 31, 2015, 08:06:21 pmSeems interesting... Good luck! I think your best bet would be to program it in C, Basic isn't that fast really on any platform, and learning Assembly might slow you down. Also, you never said what the game is about. Deciding that might help you decide how you should program it.
Quote from: alexgt on December 31, 2015, 10:02:57 pmI would side with kegwaan and head down the C route, I wish you luck
Quote from: DJ Omnimaga on December 31, 2015, 10:17:49 pmIf you go the C64 route, you should try to make some old school platform puzzle game where you collect keys to unlock the door to your meal or something like that, like those old school platform games that had no scrolling. Of course I assume that ASM is faster, though, right, and could allow more elaborate games? Regardless, I am curious about what you will come up with, and I'm glad that you got your hand on a Commodore 64 Good luck!
Quote from: DJ Omnimaga on January 04, 2016, 04:47:26 amWhat about something like Androides, Lode Runner or a Mario-like game with no scrolling? That would stick to the C64 style, but introduce walruses in it. Good luck!
Quote from: DJ Omnimaga on January 04, 2016, 05:55:45 pmGood luck! Also will you be able to show screenshots?
Quote from: DarkestEx on January 04, 2016, 04:51:17 pmI did the last game in 6 hours before the deadline. This time I have more time so it should work better.
Quote from: Streetwalrus on January 04, 2016, 08:20:23 pmQuote from: DarkestEx on January 04, 2016, 04:51:17 pmI did the last game in 6 hours before the deadline. This time I have more time so it should work better.Yeah indeed, start working on it now to avoid doing the same as last time. We won't make an exception twice for the late submission.
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