Started by 123outerme, December 28, 2015, 10:23:14 PM
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Quote from: DJ Omnimaga on January 28, 2016, 01:30:41 AMAh ok thanks. Also do you have any idea why the experience bug still happens? Once I visited the Dragon's Den and fought a few enemies, they give fewer and fewer experience (20-10 at first, then later 10-5) and then in the Plain Plains they start giving 30 exp every fight instead of like 20.If experience is calculated based on your level, then perhaps you could show what formulas you use for experience in case you did something wrong? Or you could switch to fixed exp rewards (eg an enemy of a certain strength will give 20 exp regardless of if you are level 1 or 99) and divide the amount based on your current level (if the final result is under 1 then the program just sets it to 1 by default)
Quote from: DJ Omnimaga on January 28, 2016, 04:51:38 AMI haven't ever run into negative experience gains so far. However, I noticed I remained stuck at 10 gold for a very long while now. Maybe it went up and down while I wasn't looking.EDIT @123outerme another bug: THis time when I move to another map area, I get INVALID DIM on the same code as the item menu D: Sometimes, the item menu bug still happens too.Also enemies in the Mine are now impossible to beat. They cause 24 damage and even at full HP I can't survive one fight, while I used to be able to before. Did you ramp up the difficulty for that dungeon?EDIT ALso I doN't think this happened before, but now if you left an area then came back in, treasure chests re-appears sometimes when you reload your game.Do you think it might be time to rollback to the first version you sent me around December? Maybe you irrecovably broke something in the game and it might be better off using an older backup?Or it's possible you keep sending me the wrong versions all along or that the link you provided is not properly updated. You should resend me the Mediafire link everytime in case. I'm beginning to suspect the v0.6b I have is actually v0.5.EDIT I give up on Uvutu for now. Dungeon 3 is way too hard and I can't even get farther than the 3rd room, even at LV 99 (I used the save editor). I simply am too busy to spend 2 hours every night trying again over and over.
Quote from: DJ Omnimaga on February 24, 2016, 03:02:35 AMI'll try to test as soon as I got more free time. I also can't wait for the Save+Continue feature.
Quote from: Dudeman313 on February 24, 2016, 03:35:10 AM*continues waiting impatiently for DCE's release**whines**blames Life for its problems*
Quote from: DJ Omnimaga on February 24, 2016, 05:08:10 AMBug report in latest version:-If you start a new game and have an existing save file, the screen on which it asks if you want to erase it won't let you choose. There is no cursor and it simply chooses yes by itself without any keypress-When you pick the first treasure chest, there is no more dialog box showing the item you got that you had added a few versions earlier. Instead, the top bar turns entirely black for half a second, then comes back to normal.-The experience glitch is still there, although not as bad. Now what happens is that after a while, enemies in Plain Plains will give 5 or 10 exp, but once you visit the Mine then come back to Plain Plains, then every single enemy there will give 30 exp. On the other hand, they now give 0 gold, which I guess is reasonable considering it's no longer the area to visit, but I can still rack my levels up there.-Game ends at If " "=sub(Str6,W,1 when you beat the 3rd boss. (INVALID DIM)-I also ended up with -985 gold after beating a dungeon enemy (I had 13 before) and leveling up to 11.Also I like that you now allow pressing any key to continue in dialog boxes. It makes it faster when fighting a lot of enemies. Also difficulty overall seems much more reasonable now. Suggestion: -When battle ends, show the amount of gold you get, how much exp left you need for next level and your total gold (kinda like in Illusiat 13)-Make boss 2 with more HP. Although enemies were really hard in older versions, boss 2 seemed to have a very low amount of HP.
Quote from: DJ Omnimaga on February 24, 2016, 09:32:58 PM1: Yay!2: Yay! And I see lol. I thought you had rolled back several versions earlier due to the many bugs introduced in the 2nd or 3rd version. I sometimes had to do this during game dev because I couldn't figure out how to fix newly introduced bugs.3: Yay!4: Yay!5: My suggestion would be to make gold increase entirely dependent on the dungeon you're in, but make the amount of gained gold decrease by 1 everytime you beat a boss (the minimum being 0). Otherwise, perhaps it could be a variable conflict?And weird, in earlier versions I swear that in battles I always had to press 2nd to get past the experience screen? As for #2 in the suggestions, it's more the boss HP that is the problem. Every single boss die in two hit. Maybe make them have 4-5 times more HP, but that might be a bit overkill since we can't use items inside battles?
Quote from: DJ Omnimaga on February 24, 2016, 10:12:54 PMMaybe you are overwriting the code of your programs by accident with Celtic glitches? Celtic has the ability to edit program content so maybe if you did something wrong that is what is happening?Also how do you create save appvars? There is no documentation on DCS wiki about how to create them, only program creation is explained.
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