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Sorcery of Uvutu Closed Beta (SPOILERS)

Started by 123outerme, December 28, 2015, 10:23:14 pm

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DJ Omnimaga

I'll try the new version you sent me later :).

Also what do you mean by moving the post? DO you want your post above to be moved in the other topic or do you want another post to be moved instead?

123outerme

Quote from: DJ Omnimaga on March 24, 2016, 05:01:15 pm
I'll try the new version you sent me later :).

Also what do you mean by moving the post? DO you want your post above to be moved in the other topic or do you want another post to be moved instead?

I meant that maybe someone could move your post about the bugs in the beta to here.

DJ Omnimaga

March 24, 2016, 06:02:37 pm #62 Last Edit: March 24, 2016, 06:08:42 pm by DJ Omnimaga
Oh ok. I'll try to do so later. EDIT Done.

DJ Omnimaga

So I downloaded the new version and get an Invalid Dim error on If 3=L1(1 ???

123outerme

Quote from: DJ Omnimaga on March 27, 2016, 02:51:22 am
So I downloaded the new version and get an Invalid Dim error on If 3=L1(1 ???

I think I know where this is. I'll resend this build out.

DJ Omnimaga

March 29, 2016, 08:27:54 pm #65 Last Edit: March 29, 2016, 08:33:48 pm by DJ Omnimaga
Ok, so I managed to get in the game now with the new version. I'm gonna check it out now.

EDIT: By the way, while it's nice to not have random battles everytime we open a chest, maybe there could be trapped chests at some point in the game that hides monsters and trigger a mini-boss fight. Final Fantasy had those sometimes.

EDIT: @123outerme the INVALID DIM error is still present, but this time on 3=L2(1 instead of L1(1 ??? (it happens in the game menu after pressing the down/up arrow)

123outerme

Quote from: DJ Omnimaga on March 29, 2016, 08:27:54 pm
Ok, so I managed to get in the game now with the new version. I'm gonna check it out now.

EDIT: By the way, while it's nice to not have random battles everytime we open a chest, maybe there could be trapped chests at some point in the game that hides monsters and trigger a mini-boss fight. Final Fantasy had those sometimes.

EDIT: @123outerme the INVALID DIM error is still present, but this time on 3=L2(1 instead of L1(1 ??? (it happens in the game menu after pressing the down/up arrow)

Thanks, I'll resend the build out to everyone. That's a simple fix. And I like the trapped chest idea, but I may not implement it.

Dudeman313

Maybe you could have chests that send you to a different location for the story or something?
It may or may not be an original idea...
Does this qualify as a signature? 
The answer is "Sure."


123outerme

Quote from: Dudeman313 on March 29, 2016, 08:59:51 pm
Maybe you could have chests that send you to a different location for the story or something?
It may or may not be an original idea...

That's a possibility, but that gives me a slightly more obvious idea for a warp... Maybe I'll implement it, maybe not. (Referring both to your idea and mine)

DJ Omnimaga

For that I think teleporters would be better anyway. Something you could perhaps do is have the boss morph into a warp zone instead of giving a warp item, but that would require changing the game quite a bit.

Also I tried the new version and found no issue. I assume that no River Lake maps have been implemented, right?

123outerme

Quote from: DJ Omnimaga on March 29, 2016, 09:25:13 pm
For that I think teleporters would be better anyway. Something you could perhaps do is have the boss morph into a warp zone instead of giving a warp item, but that would require changing the game quite a bit.

Also I tried the new version and found no issue. I assume that no River Lake maps have been implemented, right?

No, not yet. That's my next task.

DJ Omnimaga

Yay! By the way, one of the NPC mentions East Pole and how it has no enemy. Will this be a reachable area in the game?

123outerme

Quote from: DJ Omnimaga on March 30, 2016, 02:54:41 am
Yay! By the way, one of the NPC mentions East Pole and how it has no enemy. Will this be a reachable area in the game?

Not that I'm planning, no. It was more of a jab at the name "West Pole".

DJ Omnimaga

Lol I see then. Actually it's a nice idea, since it might make people curious and search even harder for that location. :P (especially if you implement blatantly visible side-quests such as treasure chests, in addition to a less visible side quest, then they might think East Pole is another secret).

123outerme

Quote from: DJ Omnimaga on March 30, 2016, 06:45:57 pm
Lol I see then. Actually it's a nice idea, since it might make people curious and search even harder for that location. :P (especially if you implement blatantly visible side-quests such as treasure chests, in addition to a less visible side quest, then they might think East Pole is another secret).

Now that you say it, that's an interesting idea. I definitely have yet to develop all of the secrets, so maybe this'll be one of 'em.

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