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Sorcery of Uvutu Closed Beta (SPOILERS)

Started by 123outerme, December 28, 2015, 10:23:14 pm

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123outerme

Quote from: DJ Omnimaga on August 31, 2016, 03:36:51 am
Since color calcs have no motion blur, you might be able to speed up the animations without making each frame hard to distinguish.

That's true. I probably will end up speeding it up in the end.

tr1p1ea

Looks awesome man! Still running very well speed wise.

123outerme

September 01, 2016, 10:50:15 pm #107 Last Edit: September 02, 2016, 12:45:49 am by 123outerme
Quote from: tr1p1ea on September 01, 2016, 07:59:43 am
Looks awesome man! Still running very well speed wise.

I agree! I also found a very easy speed boost to the walking code (I had the code to move you be a "Y+8(forward)-8(backwards)->Y", instead of using "min(,max(,Y+8sum(DeltaList(..."), so it's just a tad faster now.

Unfortunately, I also discovered that the amount of money you gain in a battle will become your total. I'm working to fix that.
Edit: Silly mistake on my part caused this. Fixed for next build.

DJ Omnimaga

Do we still get 0 gold every battle like in one of the last versions I tried? :P

Also sorry I haven't gotten time to try this yet (extra sleep and stuff) D:

123outerme

Quote from: DJ Omnimaga on September 02, 2016, 05:24:58 am
Do we still get 0 gold every battle like in one of the last versions I tried? :P

Also sorry I haven't gotten time to try this yet (extra sleep and stuff) D:

No, it used to make the amount of gold you gained your total gold, but that's been fixed.
And go ahead and sleep. I know what it's like somewhat, being a high schooler and all.

DJ Omnimaga

Ah I see . Nowadays I usually make the amount of gold gained per battle entirely based on the enemy level, which means I get between 1 and 99 gold. :P I don't remember if I used multipliers in First Fantasy, though.

Also, you should add shops where you can buy potions and have one attack upgrade cost 999. :P

123outerme

Quote from: DJ Omnimaga on September 12, 2016, 04:42:23 pm
Ah I see . Nowadays I usually make the amount of gold gained per battle entirely based on the enemy level, which means I get between 1 and 99 gold. :P I don't remember if I used multipliers in First Fantasy, though.

Also, you should add shops where you can buy potions and have one attack upgrade cost 999. :P

I could possibly do that, if I can find the space.
By the way, today in math class we were talking about imaginary numbers. I decided to do the obviously obscure thing and see if they could be used to pack two numbers into a variable (like I said, this is common knowledge here), and it works. It's probably a better solution than using decimals, so I may switch to that in the future.

DJ Omnimaga

Hm interesting. I sure hope this allows you to save space.  Any progress recently, by the way?

123outerme

Quote from: DJ Omnimaga on October 13, 2016, 10:14:45 pm
Hm interesting. I sure hope this allows you to save space.  Any progress recently, by the way?

Not recently, I've been pretty busy with life. I have plans to come back and finish this over this 4-day weekend off of school (although some of it I still have marching band) I have coming up. Although not sure if I'd make tremendous progress, I could still probably get some more done.

DJ Omnimaga

I definitively can't wait to see the next dungeons. :3= But take your time. :)

123outerme

Quote from: DJ Omnimaga on October 19, 2016, 04:24:13 pm
I definitively can't wait to see the next dungeons. :3= But take your time. :)

I've finished the town screen for the next dungeon.
Spoilers for near end-game: ShowHide

DJ Omnimaga

That looks cool :D. You should make the roads darker, though.

123outerme

Quote from: DJ Omnimaga on October 21, 2016, 04:27:59 pm
That looks cool :D. You should make the roads darker, though.

Thanks! If I have extra tile space, I'll definitely do that.

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