July 13, 2020, 04:47:20 pm

The shoutbox is currently out of service. Join us on Discord instead.
You can help CodeWalrus stay online by donating here.

WARNING: DO NOT UPGRADE your TI-83 Premium CE or TI-84 Plus CE to OS 5.5.1 and higher. It removes all compatibility with most games and removes ASM/C programming! DOWNGRADING IS IMPOSSIBLE. BE WARNED! Likewise, do NOT update your TI-Nspire CX past OS 4.5.0, else using Ndless and ASM/C programs will be impossible.

I would like to know how to do tile mapping in Axe

Started by kegwaan, December 17, 2015, 10:27:02 pm

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.


I've looked around on the internet, but I haven't found a good source. There was one good one, but it was in French (http://sdz.tdct.org/sdz/l-axe-parser.html#Letilemapping), which I cannot understand. So could anyone provide me with a quick explanation of how it works or a translated version of the page above?
"If it's stupid and it works, it's not stupid."

Powered by EzPortal