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prgmA is 22 bytes in RAM, the launcher (prgmDOORSCE) is 267 bytes in RAM, and AppVar DCEMAIN (which contains the shell itself) is 20,651 bytes. I wouldn't be surprised if it grows to as much as 38K once xLIBCE and Celtic 2 CE get stuffed in there.
If you still need to get psyched about Doors CE
I tested and repaired more of the Celtic 2 CE functions this morning, as edited into the post above.ReadLine: Ported, tested, fully working for unarchived and archived variables.ReplaceLine: Ported, tested, fully working, including for first, last, and other lines.InsertLine: Ported, tested, fully working, including for first, last, and other lines.SpecialChars: Ported, tested, fully working.CreateVar: Ported, tested, correct creates AppVars and programs. Fully working.ArcUnarcVar: Ported, tested, fully working.DeleteVar: Ported, tested, fully working.DeleteLine: Ported, tested, works most of the time, crashes when deleting the last line of a variable. Edit: Since I'm still debugging without an emulator for now, pending variable uploading and breakpoints in CEmu, my guess is that [strike]the HitEOF check in replaceline is causing replaceline to skip the jump from Replace to Delete[/strike] looks unlikely. Edit: Found problem with computing the EOF (end of file) of variables, repaired; now DeleteLine works correctly.VarStatus: Ported, tested, now works, with _FormEReal equate corrected in ti84pce.inc. BufSprite: Ported, tested, fully working.BufSpriteSelect: Ported, tested, fully working.ExecArcPrgm: Ported, tested, fully working.DispColor: Ported, tested, fully working. My only qualm was that I had to flip the textFGcolor and textBGcolor equates in the include file for it to work. Has anyone else encountered this?If anyone has any thoughts on the latter, I'd appreciate it.Edit: Testing 16-bit colors for DispColor (first and second lines) and OS-equated colors like RED and BLACK (third line):Edit #2: Testing PaletteSprite by running Frogger 4.0 for the TI-84 Plus C Silver Edition on a TI-84 Plus CE, unmodified.
Er actually @Ranman this news is from last year. It's just that Alvajoy123 bumped the topic now . However, there were multiple hints of progress in recent months in the Cemetech thread, which is still good news nonetheless.I really can't wait to see how fast Sorcery of Uvutu and my tunnel game runs on the CE.
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