UPDATE: The deadline has been reached. Vote for your favorite entry at https://codewalr.us/index.php?topic=1017 .Since CodeWalrus opened, there are many members who became fans of our walrus mascot called Walrii, which takes the form of
a 24x24 sprite. It quickly reached the point where our users became united to create
fan art of it. While there were some hand drawings of the mascot at first, the main fan art came out in the form of different variations of the original sprite, keeping the original eyes, tusks and flippers, but editing the rest to allow Walrii to take the form of almost anything, including popular characters from video games and TV shows (Pokémon, Mario, Star Wars, etc), zombies and even some unlikely objects. Eventually, all of the fan-made walrus sprites that kept elements from the original were placed in the first post of the related topic and that topic became the largest and most viewed of all CW forums.
A few weeks ago, the Walrii fan art thread has reached 151 different walrus sprites based on Walrii.
To celebrate this commitment from our members, today we are officially launching our second official CodeWalrus contest: A Game About Walruses!Description
Basically, you have to create a video game that includes one or more of the sprites located in the first post of
the Walrii Fanart topic (a zip file with the animated ones is also available there) and the game must be themed after walruses. It can be anything, like a puzzle game, platformer, RPG, racing game, whatever... as long as Walrii or one (or more) of its 149 other relatives are in the game.
The goal of this contest is not to showcase your programming skills in particular, but rather to show what kind of game you can create under this theme. In other words, be creative!
Who is allowed to participate?
-People who have a CodeWalrus forum account, except the 5 staff members.
What platforms are eligible?
-TI-73, TI-82/+/Stats, TI-83/+/Premium CE, TI-84+/SE/CSE/CE
-TI-85, TI-86, TI-89
-TI-Nspire Clickpad/Touchpad/CX (game must be OS 3.6 compatible)
-Casio 9750GII, 9860G, fx-CG10/20 or ClassPad II
-HP Prime
-PICO-8
-Windows (as long as it can run on Windows 7)
-Linux (Linux entries will be judged by a different staff)
-Android
-Web browsers (as long as it runs in the latest stable release of Firefox, Chrome, Opera, Safari or IE)
-We also accept NES, SNES, N64, Sega Genesis, Game Boy, GBC and GBA homebrews (in ROM format), but we do not accept ROM hacks.
Which programming languages are eligible?
Everything. But keep in mind that all entries compete against each others regardless of the platform and language, so ClassPad II BASIC might not be the best idea. Libraries are allowed, but no game engines such as RPG Maker that literally make the code for you.
What are the contest rules?
-You must use at least one of the following sprites (or the extra ones in the first post of the fanart thread) during gameplay (they can be animated and/or mirrored/rotated, of course. See the Walrii Fanart thread linked above for animated versions):
-The deadline is
January 19th 2016, 11:59 PM, GMT (make sure to not confuse time zones). All entries will be made public afterward. Avoid starting at the last minute. Backup often as well.
-You must create a
topic showcasing your entry (description, screenshots, progress) on the CodeWalrus forums at
http://codewalr.us/index.php?board=34-The
source code must be provided if it's not already viewable by default in the binary.
-A
readme explaining the game controls and what is needed to run and compile it must be included with your entry in
.txt format.
-You cannot use other people's code, unless they are libraries. Same for pre-made engines (eg Game Maker).
-If you re-use code or ideas from your previous projects, your originality score will decrease considerably.
-
Participants cannot release code or binaries of their entry before judging and voting begins.-Judging will be performed by me (except for Linux entries, since I don't have Linux). More judges might be added later, depending of if they own all the electronic platforms we got entries for. Once judging and voting are done, the scores will be converted then merged together to design the winner.
-You will be asked a working e-mail address if you win, so that we can send you your prize.
-Grading will be done as follows:
Quote from: Grading*(20 pts) Originality: Is it just an old game of yours where you just replaced sprites with walruses? Is it just a guessing game (we never know)?
*(20 pts) Walruses: How well did you integrate Walrii and/or its relatives into your game? Was your game choice reasonable?
*(20 pts) Gameplay: How well does the game play? Are controls well-chosen? Is it too slow to be playable?
*(15 pts) Fun: Is the game fun? Would you play it again in the future?
*(15 pts) Graphics: How great the game looks like? How easy is it to distinguish stuff?
*(10 pts) Size, speed, installing & bugs: Is the game file size reasonable for what it offers? Is it too slow? Is installation easy? is the game bug-ridden?
Prizes
This time, there will be prizes for the 1st and 2nd place, in the form of gift cards for Steam, iTunes or Amazon, depending of what you choose and country availability. The first place gift card will be $70 and second place $30, both in
Canadian dollars.
Where to submit your entryZip up the
source,
binary and
readme, even if it's a web page, and send it to the following address:
c o n t e s t @ c o d e w a l r . u s
So what are you waiting for? If you feel you are up to the challenge and want to give walruses their moment of fame, then start coding now!
UPDATE (Feb 2nd 2016): The final results are out! http://codewalr.us/index.php?topic=1074.0