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Wow damn, that's pretty awesome. Good job.
This looks pretty neat! I can't wait to see where you go with it. It reminds me of CNLohr's No! Euclid! (https://github.com/cnlohr/noeuclid)
dang, that got a fairly high WTFUWOTM8 value.
Wow that is actually pretty cool. Would textures or shading slow it down much? You could make some mindf***ing puzzle maze game out of this
Lol, you can make some really annoying games with that You're probably more limited than AntiChamber but you still can do this kind of annoying things I guess
Wow, my mind is bleeding as to how you coded that, great job .No, plz don't explain I might suffer a coma
Let's just say that i use raycasting because it's way closer to real life than rasterization (drawing triangles), considering light are rays too. It would actuallybe almost impossible to make using rasterization. That's probably why i don't like it when people implement it in minecraft (especially in vanilla) since i knowthe engine doesn't support it and people just make hacks to test where players are and change the world according to it
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