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Started by 123outerme, November 10, 2015, 08:42:03 pm
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Quote from: DJ Omnimaga on January 17, 2017, 03:08:46 amIt doesn't seem like much inside the game, but if you compare this game's worlds with my monochrome RPGs, your worlds are quite huge actually and they look even bigger as big maps in the first post. This is because in Illusiat, for example, maps were 16x8 each and in Reuben Quest 12x8, while in Uvutu they are 20x15. My favorites are definitively 6 and 7.
Quote from: DJ Omnimaga on February 03, 2017, 07:32:06 pmYeah 6 is very nice. It reminds me one of the NES Final Fantasy maps
Quote from: DJ Omnimaga on February 04, 2017, 06:00:28 pmWill world 6 and 8 use inverted colors or will the character himself be inverted?
Quote from: DJ Omnimaga on February 04, 2017, 09:40:04 pmTo invert the sprite, draw a black square then Xor the sprite on top of it.Or make a mask with a white outline but that would require it to be a 16x16 space and I don't know if DCS7/xLIB supports sprite clipping.
Quote from: DJ Omnimaga on February 07, 2017, 10:01:40 pmYeah that could work. The other alternative that could fix the monochrome limitations would be to use grayscale but that might be a bit of hassle depending of how the engine works.
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