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Started by 123outerme, November 10, 2015, 08:42:03 pm
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Quote from: DJ Omnimaga on April 05, 2016, 01:22:54 amBy the way, how many tile appvars do you use right now? I know that xLIBC has a bug preventing tile display from the 2nd pic from working properly, so technically we can only use 1 pic at a time (Kerm explained how to use both as I misunderstood how it worked, except that even his trick didn't work due to the bug), but I was curious about if there could be a way to spice some of your maps up to have more than two wall tiles per dungeon.
Quote from: DJ Omnimaga on April 05, 2016, 11:27:43 pmCool to hear. Also you could maybe make the final boss 16x16 or 8x16. New houses would be nice too (maybe 16x16 too with a red roof?)
Quote from: DJ Omnimaga on April 07, 2016, 04:53:43 amAh right, I forgot about that. But as an added challenge, you could maybe make the final boss so that his HP is not shown.
Quote from: DJ Omnimaga on April 07, 2016, 09:48:41 pmOn a side note, would it be easy to implement shops and the ability to equip 1 item in battles like the NES Final Fantasy?
Quote from: Dudeman313 on April 07, 2016, 11:50:11 pmArmor can become an annoyance. Getting the best armor, dropping the old armor, buying some new armor to compare to the current armor, sell the old armor, blah, blah, blah. That gets really tiring. Maybe it's best not to include it, like you said.
Quote from: DJ Omnimaga on April 09, 2016, 05:27:52 pmIsn't there an armor already in the game? Edit: just saw your post. I like the speed improvements.
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