Started by 123outerme, November 10, 2015, 08:42:03 pm
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Quote from: c4ooo on January 04, 2016, 02:41:17 amThis project is looking great If you ever get into PC programming, you should totally port it ^.^ (but with slightly better graphics)
Quote from: alexgt on January 04, 2016, 03:30:25 amWow looking great, I wish I had a calcc to play it on
Quote from: DJ Omnimaga on February 25, 2016, 03:56:42 amLocked chests would be a nice addition. Make sure to add one in each world that you have to open later, like in the NES Final Fantasy ^^. An intro screen would also be nice, even if simple, and perhaps make some NPCs say different stuff based on quest completion.Perhaps title screen improvements like this, using the current tiles? (even if it's not real 3D)Another idea I have would be to do something like First Fantasy: Mana Force and Final Fantasy VI, where past a certain point of the game, all areas would change color hue to look like a post-apocalyptic scenery. You would need to use the real(0,3,5,<color offset> command, but you would have to make sure to use real(0,3,5,0 before drawing anything else than map tiles to reset the colors back.Btw, I noticed you forgot to use real(0,3,5,0 at the game start. If you run another game that changes the color offset to 25, for example, then this is what Sorcery of Uvutu will look like without the real(0,3,5,0 command:Also you could use real(0,3,5,<color> to create special magic animations (eg store the values you want in a list to create a fire animation by just redrawing the enemy or character sprite over and over using different color offsets)The other ideas I have are optimizing, if any else is possible. For example, make sure that in the main walking loop, there is absolutely nothing other than updating the display content. The loop must be exited when colliding with any wall or even tile or when pressing MODE and 2nd. That causes some slowdown when colliding with a wall, but at least it makes walking much faster because during walking there's nothing else slowing execution down in the loop.
Quote from: DJ Omnimaga on February 27, 2016, 05:08:08 pmWhat do you mean by which screen to show you? Do you mean the first screenshot? Because in this case I was just demonstrating the weird stuff that happens if the color offset is not reset before the game starts.
Quote from: DJ Omnimaga on February 25, 2016, 03:56:42 amPerhaps title screen improvements like this, using the current tiles? (even if it's not real 3D)
Quote from: DJ Omnimaga on February 28, 2016, 07:19:02 amOh I tend to do that with my posts to separate some parts, but I add too many linebreaks XD. /me thinks he got this habit from Critor
Quote from: DJ Omnimaga on April 04, 2016, 06:51:33 pmI like it. Will there be more tiles in the enemy area such as palm trees, cactuses or something? Or will it just be a beach setting with rivers? Also, it would be fun if there was a way to sail a boat to reach a northern island (eg maybe make the final area so that it's not reachable via a special stone item, but rather by boat, but require an item from the 7th area?)
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