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Author Topic: Ivoah's GBA programming thread  (Read 2287 times)

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Offline Ivoah

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Ivoah's GBA programming thread
« on: October 30, 2015, 02:57:24 am »
I recently got an EZ-Flash IV GBA flash cart. It lets me run custom roms on real GBA hardware. So far this is what I've made:


You just move the '#' around with the dpad.
« Last Edit: November 01, 2015, 01:22:42 am by Ivoah »


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Re: Ivoah's GBA programming thread
« Reply #1 on: October 30, 2015, 03:00:07 am »
I'm glad that you got into console homebrew. I notice that movement seems very fast. I am curious about how fast it would be with a tiled grass background and a walrus, for example. You could maybe make some game where Walrii is underwater and must catch as many fishes as he can to not starve (his stamina would decrease over time, faster and faster, and would be replenished as you eat).
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Offline Ivoah

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Re: Ivoah's GBA programming thread
« Reply #2 on: October 30, 2015, 03:01:41 am »
I'm glad that you got into console homebrew. I notice that movement seems very fast. I am curious about how fast it would be with a tiled grass background and a walrus, for example. You could maybe make some game where Walrii is underwater and must catch as many fishes as he can to not starve (his stamina would decrease over time, faster and faster, and would be replenished as you eat).

Currently I'm not doing any actual graphics, there's an ANSI console library which lets me just treat it like a terminal screen. I'm sure it would be able to run your suggested game just fine, I mean, look at games like MK:SS and the Mario games.
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Re: Ivoah's GBA programming thread
« Reply #3 on: October 30, 2015, 03:02:29 am »
Ooh I see. Now I got an idea, but that might be too big as first project :P

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Offline Ivoah

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Re: Ivoah's GBA programming thread
« Reply #4 on: October 30, 2015, 03:03:13 am »
I may try porting sl or nyancat, two of my favorite console programs :D
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Re: Ivoah's GBA programming thread
« Reply #5 on: October 30, 2015, 09:57:21 pm »
If you do Nyan Cat, you should do it like the Nspire and CSE versions. :)
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Offline Streetwalrus

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Re: Ivoah's GBA programming thread
« Reply #6 on: October 30, 2015, 10:01:06 pm »
The GBA has hardware acceleration for drawing 2D sprites, no problem at all with maps and such.
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Offline Max Leiter

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Re: Ivoah's GBA programming thread
« Reply #7 on: October 30, 2015, 10:16:11 pm »
if you ever make a super Mario sunshine remake youll be my favorite person ever <3

Offline Ivoah

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Re: Ivoah's GBA programming thread
« Reply #8 on: October 30, 2015, 10:35:09 pm »
If you do Nyan Cat, you should do it like the Nspire and CSE versions. :)

Well, I was talking about the terminal version, but I've given up on it because I realized that the ansi_console library probably doesn't support color. And what Nspire version are you talking about?
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Re: Ivoah's GBA programming thread
« Reply #9 on: October 30, 2015, 11:37:42 pm »
Levak's. The only Lua program for Nspire that was actually fullscreen.
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Offline Ivoah

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Re: Ivoah's GBA programming thread
« Reply #10 on: October 31, 2015, 12:02:04 am »
Levak's. The only Lua program for Nspire that was actually fullscreen.

How'd he manage fullscreen?
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Offline DarkestEx

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Re: Ivoah's GBA programming thread
« Reply #11 on: October 31, 2015, 12:08:03 am »
Can't wait to try your games and demos yourself as I am getting myself an EZFlash 2015.
I also plan developing GBA games at some point as I bought and restaurated a GBA a few weeks ago.
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Offline Ivoah

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Re: Ivoah's GBA programming thread
« Reply #12 on: October 31, 2015, 12:24:29 am »
Can't wait to try your games and demos yourself as I am getting myself an EZFlash 2015.
I also plan developing GBA games at some point as I bought and restaurated a GBA a few weeks ago.

I can't guarntee anything I make will be fun :P
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Re: Ivoah's GBA programming thread
« Reply #13 on: October 31, 2015, 05:19:45 am »
Levak's. The only Lua program for Nspire that was actually fullscreen.

How'd he manage fullscreen?
Via some exploit or glitch in Nspire Lua interpreter on OS 3.0.1. I don't remember if the bug still works.

Here is the game, by the way (it even had sound in OS 3.0.1): https://tiplanet.org/forum/archives_voir.php?id=3707
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Offline Ivoah

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Re: Ivoah's GBA programming thread
« Reply #14 on: November 02, 2015, 02:46:16 am »
Woo! I got sl running (albeit very slowly)
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