Now with 20% more walruses
Started by 123outerme, October 15, 2015, 10:35:37 PM
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Quote from: DJ Omnimaga on March 12, 2016, 04:30:19 AMIf the dialog is very long for the tutorial, you could ask the player if he wants to read it with a choice box.
Quote from: DJ Omnimaga on August 28, 2016, 02:16:41 PMLol at the police name XD, but nice to see this updated. You could add more buildings around
Quote from: DJ Omnimaga on August 29, 2016, 06:11:31 AMOh I see lol. I hope they don't call you like that due to trying to discipline them XD. And yeah that could be an idea, or to make it less repetitive you could make it so the final upgrades can only be obtained once all other upgrades were acquired, which would unlock secret bosses in each world that gives each move.
Quote from: DJ Omnimaga on August 31, 2016, 04:54:50 PMDon't forget to have a water tile that can be walked on, but looks identical to regular water tiles, for the secret island thing that can only be reached later in the game. Maybe it could be reached once you got all upgrades except the last ones?That said, if the game has more than 4 different skills then you would need to make it so that the island gets unlocked once you have 4 moves equipped and fully upgraded rather than having every single move in the game.
Quote from: 123outerme on November 16, 2016, 09:57:33 PMUnfortunately, I'm experiencing a bit of a burnout with this project. Probably unrelatedly, with games in general. I know I've learned a lot from this project, and I don't mean for this to be a cry for attention, but I'm thinking it's time to take what I've learned and move on. I'll get to work on the last 2 worlds, but by then I might not have enough steam to make the experience any more than it already is for 2 more worlds. Meaning probably no sidequests, no auto-battle mode, no 9th world. I just don't have the energy with this project to try to make it any more engaging than it already is, which I fear is little. I'm going to take what I learn here and use it to make better projects on the CSE, and possibly the CE too, if I decide to get one.
Quote from: DJ Omnimaga on January 07, 2017, 10:43:51 PMUnder City seems interesting and mysterious . I would say to leave the game as in for now, add the final chapters and release it, then make a major overhaul (or maybe a prequel/sequel?). The style reminds me a bit of Dragon Warrior or Zelda NES in the way that you must explore and talk to NPCs but without triggering events. In future versions or remakes events would be a big addition, though, since they can allow you to add plot twists and such things. Switches would also be a nice addition. Good luck!
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