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[TI-84+ Series Hybrid BASIC] Sorcery of Uvutu (Released!)

Started by 123outerme, October 15, 2015, 10:35:37 pm

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DJ Omnimaga

I haven't played that game in years, so I don't really remember. X.x I really should do it again at some point.

123outerme

Quote from: DJ Omnimaga on March 12, 2016, 04:30:19 am
If the dialog is very long for the tutorial, you could ask the player if he wants to read it with a choice box.

Well, there's no "intro" or "tutorial" really. I was comparing the advice that all of the NPCs in Plain Plains delivers to a tutorial. So if you didn't want to hear any of it, you could walk out of the town without being stopped. But if you did, you could visit all the NPCs and receive help.
Speaking of (nothing?), how has the testing gone?

123outerme

Let's get a little sneak peek into what you'll be seeing in the 5th world.

DJ Omnimaga

Lol at the police name XD, but nice to see this updated. :) You could add more buildings around :)

123outerme

Quote from: DJ Omnimaga on August 28, 2016, 02:16:41 pm
Lol at the police name XD, but nice to see this updated. :) You could add more buildings around :)

The police name was because of a name my friends call me, Policelee. I didn't have enough space to fit that, obviously :P
Yeah, I was thinking about adding another move upgrader to the world. Once I get a feel for how the world actually is, I'll probably make that call.

DJ Omnimaga

Oh I see lol. I hope they don't call you like that due to trying to discipline them XD. And yeah that could be an idea, or to make it less repetitive you could make it so the final upgrades can only be obtained once all other upgrades were acquired, which would unlock secret bosses in each world that gives each move.

123outerme

Quote from: DJ Omnimaga on August 29, 2016, 06:11:31 am
Oh I see lol. I hope they don't call you like that due to trying to discipline them XD. And yeah that could be an idea, or to make it less repetitive you could make it so the final upgrades can only be obtained once all other upgrades were acquired, which would unlock secret bosses in each world that gives each move.

No, they call me that because it's part of my last name. That would actually be a pretty great idea for the final moves or something. I just thought about if all move upgraders could upgrade any move, or at least maybe the latter ones. I'll have to think if that could be done.

DJ Omnimaga

Don't forget to have a water tile that can be walked on, but looks identical to regular water tiles, for the secret island thing that can only be reached later in the game. Maybe it could be reached once you got all upgrades except the last ones?

That said, if the game has more than 4 different skills then you would need to make it so that the island gets unlocked once you have 4 moves equipped and fully upgraded rather than having every single move in the game.

123outerme

Quote from: DJ Omnimaga on August 31, 2016, 04:54:50 pm
Don't forget to have a water tile that can be walked on, but looks identical to regular water tiles, for the secret island thing that can only be reached later in the game. Maybe it could be reached once you got all upgrades except the last ones?

That said, if the game has more than 4 different skills then you would need to make it so that the island gets unlocked once you have 4 moves equipped and fully upgraded rather than having every single move in the game.

The game actually has 16 different moves (and the upgraded variation of 14 of them). I'll probably add a way to get to a secret area. If I do it with a water tile, for example, I'll make that tile slightly different so you can actually find the secret, although it'll be hard.

123outerme

November 16, 2016, 09:57:33 pm #144 Last Edit: November 16, 2016, 10:02:46 pm by 123outerme
Unfortunately, I'm experiencing a bit of a burnout with this project. Probably unrelatedly, with games in general. I know I've learned a lot from this project, and I don't mean for this to be a cry for attention, but I'm thinking it's time to take what I've learned and move on. I'll get to work on the last 2 worlds, but by then I might not have enough steam to make the experience any more than it already is for 2 more worlds. Meaning probably no sidequests, no auto-battle mode, no 9th world. I just don't have the energy with this project to try to make it any more engaging than it already is, which I fear is little. I'm going to take what I learn here and use it to make better projects on the CSE, and possibly the CE too, if I decide to get one.

tr1p1ea

Don't feel bad, I've done this with heaps of projects, but importantly it's great that you have learned heaps and that can help you in the future.

UVUTU is an amazing project and whatever capacity you can release it in will be great! :).

DJ Omnimaga

Quote from: 123outerme on November 16, 2016, 09:57:33 pm
Unfortunately, I'm experiencing a bit of a burnout with this project. Probably unrelatedly, with games in general. I know I've learned a lot from this project, and I don't mean for this to be a cry for attention, but I'm thinking it's time to take what I've learned and move on. I'll get to work on the last 2 worlds, but by then I might not have enough steam to make the experience any more than it already is for 2 more worlds. Meaning probably no sidequests, no auto-battle mode, no 9th world. I just don't have the energy with this project to try to make it any more engaging than it already is, which I fear is little. I'm going to take what I learn here and use it to make better projects on the CSE, and possibly the CE too, if I decide to get one.
I think it's fine. I already liked it how it was. An extra world or two would be enough, since that's what you originally planned, and for this style of RPG you want to avoid making it too long. Another thing is that it could be the beginning of a new calc RPG series and you could call it Dragonsglid II: Sorcery of Uvutu? It would be interesting if you made a third RPG as we could see the evolution of your games :) (like with Illusiat I guess).

Sorry to hear you are burnt out about this project, though. Don't feel bad, though. Good luck for your future projects and this one :)

123outerme

Since I have literally nothing to do today (except homework :banghead: ) I think I'll work on some of this. I've started work on world 6, the Under City. One thing that I hope to add soon will be a decent story or at least a driving motive. Due to the way I've set things up so far (planning on reworking the engine somewhat, though) the only way I can tell a story would be through the townspeople, which mostly only occur in each town. Hopefully when I rework the engine I can make townspeople outside of buildings, signs, pieces of paper, etc. trigger a dialogue (at least), meaning more chances to add to the story. For now, just townspeople and soon to be the New Game screen.
Most likely, I will release version 1.0 with the engine I have now, and rerelease the reworked version as v2.0, or by adding "Reworked", "Remastered", or something like that to the title.

DJ Omnimaga

Under City seems interesting and mysterious :P. I would say to leave the game as in for now, add the final chapters and release it, then make a major overhaul (or maybe a prequel/sequel?). The style reminds me a bit of Dragon Warrior or Zelda NES in the way that you must explore and talk to NPCs but without triggering events. In future versions or remakes events would be a big addition, though, since they can allow you to add plot twists and such things. Switches would also be a nice addition. Good luck!

123outerme

Quote from: DJ Omnimaga on January 07, 2017, 10:43:51 pm
Under City seems interesting and mysterious :P. I would say to leave the game as in for now, add the final chapters and release it, then make a major overhaul (or maybe a prequel/sequel?). The style reminds me a bit of Dragon Warrior or Zelda NES in the way that you must explore and talk to NPCs but without triggering events. In future versions or remakes events would be a big addition, though, since they can allow you to add plot twists and such things. Switches would also be a nice addition. Good luck!

Yeah, I had a good idea with this "darkness" tile, and I think it turned out really great. Looks pretty nice on actual hardware. So yeah, I will update the engine once I've finished all the maps. Not a huge task; if I could do nothing but make maps nonstop, I'd probably have it finished in a couple days. But, we always have to eat, us people.
I'm getting excitedly close. I think it only just hit me that this is my game, that I made from scratch (of course with all the help of you who posted here), and it's in the same development phase as stuff like Yooka-Laylee are in right now: late beta, approaching Release Candidate stage.

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