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[TI-84+ Series Hybrid BASIC] Sorcery of Uvutu (Released!)

Started by 123outerme, October 15, 2015, 10:35:37 pm

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123outerme

Thanks DJ. I think it'll work out fine. And the size of Sorcery of Uvutu 0.3b, in the .zip is about equal to Illusiat 7 somehow O.O  I think the whole package on-calc will take anywhere from 40-50 KB. My build is at 38 KB total right now. And I've completed the third world, so the first three worlds are done.

DJ Omnimaga

Not bad, I can't wait for the next version and screenshots. :)

By the way, have you tried implementing my gradients from the code I shared the other day?

123outerme

Quote from: DJ Omnimaga on December 14, 2015, 03:12:45 am
Not bad, I can't wait for the next version and screenshots. :)

By the way, have you tried implementing my gradients from the code I shared the other day?

Not yet. I noticed something I would be concerned about with one of the themes, but I don't remember what it was. And speaking of, what does the input mean, and how can I create my own color combinations?

DJ Omnimaga

Do you mean the Input command? And to implement your own gradient color by color you would need to use a list.

Otherwise you can just experiment with the values (the part before decimals)

123outerme

Quote from: DJ Omnimaga on December 16, 2015, 07:53:43 am
Do you mean the Input command? And to implement your own gradient color by color you would need to use a list.

Otherwise you can just experiment with the values (the part before decimals)

I mean the A variable. So I'll just experiment with the values, and of course I'll credit you if I do use it.

DJ Omnimaga

Ideally thr trick is to experiment in trial and error fashion. Try to change the number before the decimal. Many values will give you good gradients.

123outerme

Quote from: DJ Omnimaga on December 19, 2015, 07:43:46 pm
Ideally thr trick is to experiment in trial and error fashion. Try to change the number before the decimal. Many values will give you good gradients.

Thanks DJ, I'll work on that.
For now, I'm ready to open closed beta! I've lost some steam with Project M, life stuff, and other things, along with the game being time-consuming to test. I'll put up a beta discussion and all that junk in a few minutes.

DJ Omnimaga

Glad to see this back into action. :)

123outerme

Quote from: DJ Omnimaga on December 28, 2015, 11:53:54 pm
Glad to see this back into action. :)

Thanks! It was kinda in development limbo; every time I thought about making more maps and adding more content, I put it off a little. This should help reinvigorate it.

DJ Omnimaga

Do you still plan to add more rooms, btw?

123outerme

Quote from: DJ Omnimaga on December 29, 2015, 08:48:44 pm
Do you still plan to add more rooms, btw?

Yeah, I plan to add 8 worlds, each with about 7 rooms. I'll try to add more for the last world if I can. But that'll take up 2 Appvars, so either I have to edit my loading code a bit to figure it out or try to squeeze it all in one Appvar.

DJ Omnimaga

I'M ok with 2 appvars. I definitively need to investigate one day about why map data grows this large, though.

Is there a world map, by the way? I didn't get very far in the beta because of the ERR:SYNTAX bug when leveling up. Also, I was using a real calculator, which has a sticky down arrow button problem.

123outerme

Quote from: DJ Omnimaga on December 29, 2015, 10:49:50 pm
I'M ok with 2 appvars. I definitively need to investigate one day about why map data grows this large, though.

Is there a world map, by the way? I didn't get very far in the beta because of the ERR:SYNTAX bug when leveling up. Also, I was using a real calculator, which has a sticky down arrow button problem.

I'll post the reply in the beta discussion.

123outerme

Quote123outerme   I'm back peeps, well sorta
123outerme   by that I mean I'm going to bed now but I've been testing Sorcery of Uvutu a little on real hardware (although it was an inferior build I played on just to pass the time) and I've got some work to do
123outerme   But also I'm expecting a really exciting shipment, a battle-grade lightsaber (from UltraSabers, if you care enough) to come in tomorrow so I'll probably never show my face again
123outerme   So thanks for reading my life story and I'll probably never see any of you again. Good night San Diego, drive safely!

This.

DJ Omnimaga

Wait, do you mean you are quitting calculators and CodeWalrus completely @123outerme ? I hope not. Either way I hope you have fun with your lightsaber and that you stick around regardless. D:

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