Started by 123outerme, October 15, 2015, 10:35:37 pm
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Quote from: DJ Omnimaga on January 18, 2017, 08:33:08 pmCan you place tiles while holding down the mouse buttons or do you have to click repeatedly? That was my issue with certain map editors before and I prefer if you can hold mouse buttons down. That way I don't need to buy a new mouse after each dungeon is drawn As for 3 bit mode, the only issue is that this will cause the HUD/UI to flash as well:
Quote from: DJ Omnimaga on January 20, 2017, 12:48:33 amI made a Youtube video of the first world
Quote from: DJ Omnimaga on January 20, 2017, 05:00:32 amI like RPGs, especially japanese-style ones (eg not Dark Souls, Borderlands, Diablo), plus I think elaborate projects like this deserve some recognition or publicity. Thankfully I was in the mood to make a video so it happened. Hopefully I can make videos of some of the other recent releases that lack one in the near future
Quote from: DJ Omnimaga on January 21, 2017, 07:00:09 pmYeah I noticed lol. Also I liked the puns that each boss said in reference to the world they are in by the way
Quote from: DJ Omnimaga on January 23, 2017, 02:52:32 amI forgot if I asked this already, but for the walking engine, do you have the game so that event tiles are detected from inside the walking loop? I always found it was faster to only check if the tile is solid or not in the main loop and if it's solid then I make the game exit the loop completely and do stuff outside (eg checking if the solid tile was an event). I do the same when the menu key is pressed. This makes walking faster.
Quote from: DJ Omnimaga on January 23, 2017, 03:19:55 amAh I see now. Also do you redraw the entire map every frame?
Repeat [until you break out of the Overworld code]Repeat [if a key is pressed][Get a keypress][Move the character if an arrow key is pressed]End[Check for a collision][Check if a battle should start][Check for moving between maps, entering a house, or obtaining an item]End
Quote from: p2 on January 23, 2017, 09:45:42 amIf so you should change it to only draw changes from moving around and animated tiles as well as changes like disappearing text boxes The speed boost is really incredible (realized it myself after implementing that in WalrusKingdom).
Quote from: DJ Omnimaga on February 03, 2017, 05:26:29 amYeah,I agree that the speed is fine. The only problem would be if leveling up took ages, like in early betas, but that has been fixed. Not that it's really a problem if leveling up is slow, since most old RPGs were grind fests, but nowadays people seem to prefer JRPGs where just rushing through dungeons without escaping any battle nor skipping treasure chests is just enough to beat the final boss.
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