Started by 123outerme, October 15, 2015, 10:35:37 pm
0 Members and 3 Guests are viewing this topic.
Quote from: DJ Omnimaga on October 18, 2015, 10:40:46 pmI like it so far . Do you plan to make the title screen have some extra effects for the title so that the text is larger or something? I'm unsure how hard it would be without using sprites, though. Or you could use the remaining sprite space later for a larger title font.Will there be battle backgrounds at the top, such as a row of tree sprites?
Quote from: DJ Omnimaga on October 19, 2015, 03:45:04 amGood idea. Just don't fall into an endless project restart loop like what someone on Omni mentioned, though. E:ToR went through this and it barely even survived and I saw many projects die because of that.
Quote from: DJ Omnimaga on October 22, 2015, 02:30:13 amDo you plan to add some magic animations in battles, like some of the ones in First Fantasy?
Quote from: DJ Omnimaga on October 23, 2015, 06:09:43 amYou could do like Illusiat 13 and feed the magic routines a list of sprites and colors then do animations from those.
Quote from: DJ Omnimaga on October 23, 2015, 05:11:44 pmGood move. Does it cause any slowdowns?
Quote from: DJ Omnimaga on October 24, 2015, 08:21:49 pmOh I like the name idea and I'm glad it doesn't just use the Input/Prompt commands like some of my old games. Also I am fine with no party. 1v1 RPGs can still be fun as long as they aren't too repetitive (which you are trying to fix with this game) and don't have an abusive amount of grinding to do.
Quote from: c4ooo on October 24, 2015, 09:59:52 pmIs there a possibility of having different attack sets for enemies? For example, for an ant you could have an attack called "stomp" and for, say a dragon you could have something like "chop of wing" (that would reduce its speed)?
CodeWalr.us 2.0 © 2019, DJ Omnimaga & Juju
Page created in 0.036 seconds with 38 queries.