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Author Topic: Super Mario 84  (Read 6029 times)

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Offline annoyingcalc

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Super Mario 84
« on: October 08, 2015, 09:33:39 pm »
For the last month after toying around in Axe for a bit of the summer, I started a Super Mario game. I think it's gotten to the point where I can finally post about it. 

I aim for this project to beat Sam Heald's Super Mario 2.0, because it's been 16 years since its release and there should have been a better Mario game released since then.
*cough*Project M*cough*.

I am using screenshots from Project M to decide what features I should add.

Here are the features I have/plan to have

Done:
Horizontal Scrolling (duh)
On calc level editor
Animated blocks
Standard blocks
Standard powerups (eg: 1up, regular mushroom, fireflower)
Animated mario


Planned:
Wider enemy selection (currently only Goombas, planned: Koopas, bullet bills,
Better physics (If anyone could help me with this that'd be awesome)
Built in levelpack

Working on:
Vertical scrolling (nearly done, I really wish I had started this at the beginning of the project, just fixing bugs)

Maybe:
Racoon powerup
Yoshi (This is less likely)


Probably not happening:
Greyscale backgrounds.
Map like Super Mario Bros 3

Screenshots coming soon. If anyone has any questions just ask! Download will probably come shortly after screenshots.

Also, if anyone has a better name for the project I'd love to hear it.



Offline SiphonicSugar

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Re: Super Mario 84
« Reply #1 on: October 08, 2015, 10:11:15 pm »
FINALLY!

I was so happy to hear about Project M, and then it was never completed.  The Mario game that is out there right now sucks because of no grey scale.

But anyway, I think that this is great that someone is actually making a decent Mario game.  Do you think that I could be a beta tester?
  • Calculators owned: TI-89, TI-84 Plus, TI-92, TI-84 Plus C SE, and TI-Nspire CAS with Touchpad
I'm just trying to grab some inspiration. :P

Offline annoyingcalc

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Re: Super Mario 84
« Reply #2 on: October 08, 2015, 10:37:49 pm »
Sure, once I iron out the major bugs and can access my laptop instead of this iPad I'll send a copy.

Also, currently there is no greyscale, partly due to my limited artistic abilities. If anyone wants to help with graphics that would be nice. However, in my opinion it looks a bit nicer than Sam Heald's right now.

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Re: Super Mario 84
« Reply #3 on: October 08, 2015, 10:38:37 pm »
Lol, I wish that I could help with grey scale...
  • Calculators owned: TI-89, TI-84 Plus, TI-92, TI-84 Plus C SE, and TI-Nspire CAS with Touchpad
I'm just trying to grab some inspiration. :P

Offline LD Studios

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Re: Super Mario 84
« Reply #4 on: October 09, 2015, 12:17:01 am »
Sure, once I iron out the major bugs and can access my laptop instead of this iPad I'll send a copy.

Also, currently there is no greyscale, partly due to my limited artistic abilities. If anyone wants to help with graphics that would be nice. However, in my opinion it looks a bit nicer than Sam Heald's right now.
If implementing grey scale is really just a matter of artistic abilities, tell us the sprites you need at what dimensions and I'm sure people will help



Offline JWinslow23

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Re: Super Mario 84
« Reply #5 on: October 09, 2015, 01:56:53 am »
Sure, once I iron out the major bugs and can access my laptop instead of this iPad I'll send a copy.

Also, currently there is no greyscale, partly due to my limited artistic abilities. If anyone wants to help with graphics that would be nice. However, in my opinion it looks a bit nicer than Sam Heald's right now.
3-lvl or 4-lvl? I could help if you want. ;)

Offline annoyingcalc

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Re: Super Mario 84
« Reply #6 on: October 09, 2015, 02:03:41 am »
Mario is 16x8, and everything else is 8x8. (However I'd be willing to modify it to work 16x8 for enemies like koopas)

Either 3-lvl or 4-lvl greyscale is fine.

On a side note, I fixed all collision detection (the major bugs) with vertical scrolling :D
I'll upload screenshots once I get my laptop again.

Offline tr1p1ea

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Re: Super Mario 84
« Reply #7 on: October 09, 2015, 02:17:52 am »
Looking forward to screenshots!

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Re: Super Mario 84
« Reply #8 on: October 09, 2015, 04:43:46 am »
Looking forward to screenshots!
Indeed! This sounds like it'll be quite a game :)
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Re: Super Mario 84
« Reply #9 on: October 09, 2015, 06:32:08 am »
Pictures, or it didn't happen :P


I am glad you are trying calculator programming again, though. :)
FINALLY!

I was so happy to hear about Project M, and then it was never completed.  The Mario game that is out there right now sucks because of no grey scale.

But anyway, I think that this is great that someone is actually making a decent Mario game.  Do you think that I could be a beta tester?
I don't think the current Mario game is that bad. JUst because it lacks grayscale doesn't mean it's bad either. The problem is that it's so ancient and buggy that it's surprising that no new Mario game ever came out.
« Last Edit: October 09, 2015, 06:34:40 am by DJ Omnimaga »
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Offline aeTIos

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Re: Super Mario 84
« Reply #10 on: October 09, 2015, 06:33:26 am »
You should make it like super mario 64 :trollface:
More seriously, this looks like a hell of a job. Make sure not to get caught on very small details and I guess ask for help whenever you need it. I'd love to see this happen.
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Offline annoyingcalc

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Re: Super Mario 84
« Reply #11 on: October 09, 2015, 06:46:02 am »
Yeah, Physics ans graphics are probably the biggest things holding me back. I am ready to make screenshots, I just need access to a pc with TI-Connect and wabbitemu

Offline c4ooo

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Re: Super Mario 84
« Reply #12 on: October 09, 2015, 10:36:00 am »
If you want help with interupt greyscale, i guess i could send / explain how to use runer112's Greylib. My version is a bit modified, though and just contains what i need. (Basically do to axe's long compile time it was impossible for me to sit and watch the giant lib got compiled :P ) Also, i presume you are using partial redraw, right?
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Offline annoyingcalc

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Re: Super Mario 84
« Reply #13 on: October 09, 2015, 02:36:07 pm »
Partial redraw? Never heard pf it, could you explain?

Offline CKH4

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Re: Super Mario 84
« Reply #14 on: October 09, 2015, 04:10:46 pm »
Only drawing the parts of the screen that have changed.
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