Now with 20% more walruses
Started by matrefeytontias, September 15, 2015, 05:35:07 pm
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Quote from: gameblabla on November 02, 2016, 06:43:47 amQuoteSomething I am curious about is what are the minimum system requirements. For example, would the game run on @Jkolade936 PC from 1989? Matref's version has much higher requirements, despite it being based on the Ti-Nspire port.That's because software rendering on SDL2 is very slow... much slower than its predecessor, SDL 1.2.Even a GCW0 with its 1Ghz MIPS32r2 cpu cannot run this game smoothly...So yeah, it requires at least a Pentium III 1.4Ghz and a decent GPU.Speaking of which, i spent 4 days trying to switch to textures.The game runs much faster (1600 Fps versus 300 Fps) and rotations also look nicer now.Here's my fork :Spoiler: ShowHideAnd here is matref's version using the software renderer :Spoiler: ShowHideUnfortunely, i couldn't implement everything and i have encountered lots of bugs so i had to introduce lots of ugly hacks.The font looks different, the background's scrolling is different, enemies flashes black (due to SDL's blending support not working properly)and the rotations are not quite accurate...This version should work on better on older pcs with a somewhat ok gpu tho.Here are the download links (i fixed the Linux version too btw) :https://gameblabla.nl/files/nkaruga/nKaruga-xenial-amd64.debhttps://gameblabla.nl/files/nkaruga/nKaruga-windows-x86.zip
QuoteSomething I am curious about is what are the minimum system requirements. For example, would the game run on @Jkolade936 PC from 1989?
Quote from: Jkolade936 on November 04, 2016, 12:31:32 amMy PC is from 2008... But I have a Pentium Dual Core, and my graphics are permanently Open GL 1.1.I'll try it from Linux.
Quote from: Jkolade936 on November 04, 2016, 01:41:44 amWorked great! Game was smooth and speedy. Icon's cool, but when the WARNING message comes up, the background just scrolls and there's no more action.
Quote from: gameblabla on November 04, 2016, 01:43:55 amQuote from: Jkolade936 on November 04, 2016, 01:41:44 amWorked great! Game was smooth and speedy. Icon's cool, but when the WARNING message comes up, the background just scrolls and there's no more action.Hmm... I think i had pushed a buggy build.I'll fix that, thanks JKolade. (surprised you made it this far !)
Quote from: matrefeytontias on November 04, 2016, 02:01:15 amI mean you get infinite continues, so you can finish the game no problem you'll get 0 points though, obviously, because your score and max chains are resetted on every continue.@Jkolade936 can you test my build ? I don't have a Linux machine available unfortunately so you'll have to compile it yourself. It should be easy though, just download the source code as a zip ("Clone or Download" button), extract it somewhere and run make linux in its directory from a terminal. You can then run bin/nix/nKaruga.EDIT : if you guys want a challenge, try to beat my highscore of over 4 million points after level 2. I did that by getting every single possible score chain from the first level and most of them in the second one (while not doing in the process, except maybe against the second boss).
Building src/ExplosionAnim.cpp to bin/win/obj/ExplosionAnim.o ...g++ -c src/ExplosionAnim.cpp -I./SDL2/nix/include/SDL2/x86_64 -I./SDL2_mixer/nix/include/SDL2/x86_64 -o bin/win/obj/ExplosionAnim.o -Wl,-rpath,'$ORIGIN/lib' -fpermissive -Wno-write-strings -Wno-pointer-arith -Wno-overflow -std=c++11Assembler messages:Fatal error: can't create bin/win/obj/ExplosionAnim.o: No such file or directoryMakefile:56: recipe for target 'bin/win/obj/ExplosionAnim.o' failedmake: *** [bin/win/obj/ExplosionAnim.o] Error 1
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