Started by matrefeytontias, September 15, 2015, 05:35:07 pm
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Quote from: DJ Omnimaga on October 31, 2015, 03:16:10 amIt probably depends how much resource-intensive the Nspire version was. If the Nspire CX CPU was maxed out at 232 MHz during gameplay then the 16.78 MHz GBA will probably have a very hard time running it. But you could simply rewrite parts of the game from scratch instead of doing a straight port. Doesn't the GBA have some mappers and stuff to make it easier to make 2D tilemap games with parallax backgrounds?
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