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In the beginning there was walrii. In the end there will be walrii. All hail our supreme leader
I should probably mention there's a difference between using the 'WebGL' canvas context and the '2d' canvas context.The '2d' context is drop dread simple to use on it's own without any external libraries, but it's sooooooo slooooow if you wanna do anything remotely complex. (and personally I don't like it much anyway, but that's just because I low me some low-level graphics code)WebGL is fast, but if you don't know what you're doing and don't care to learn you might have a bad time.The middleground is to use a library which abstracts away the WebGL stuff at the cost of having to structure your code around the library.My library takes a different approach from a lot of the popular ones by just being a helper library on top of WebGL, so it makes a lot of common tasks (like drawing some 2d sprites on the screen, and using sprite-sheets for animation frames) pretty easy, but you can still just write straight WebGL code if you want and it won't interfere.
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