0 Members and 3 Guests are viewing this topic.
I'm sure someone like calc84maniac could have done it well before me if he wanted to but it seems that he left the Nspire scene quickly after Gpsp...(probably because he got too many death threats :p)Speaking of Gpsp, well, he violated the gplv2 because he never released the source code to it...
I'm sure someone like calc84maniac could have done it well before me if he wanted to but it seems that he left the Nspire scene quickly after Gpsp...(probably because he got too many death threats :p)Speaking of Gpsp, well, he violated the gplv2 because he never released the source code to it...I never honestly thought i would reach that speed on a TI-Nspire.I even said at one point on omnimaga that fast Super NES emulation would never happen.The irony is that the SNES emulator is now faster than even Picodrive... lol
He did: https://www.omnimaga.org/ti-nspire-projects/gpsp-nspire-(gba-emulator)/msg314055/#msg314055
IIRC it had something to do with the lack of SNES emulators available to port to the TI-Nspire CX and people were probably not willing to write a brand new emulator from scratch.
I remember that using the function exit sometimes crashes the nspire for no good reason and unfortunely, Gpsp seems to rely on it...
It does seem to run a little faster than before though.
Code that behaves correctly should not crash the nspire. Most likely there's a buffer overflow somewhere or the emulator doesn't reset the hardware to the correct state.
They would definitively get more exposure if you uploaded copies on ticalc.org, though (somee are there already, but not all, IIRC).
Interesting. It looks like Asteroids on the VCS but without the asteroids.