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Author Topic: Desolate Rewrite (Director's cut?)  (Read 4759 times)

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Offline tr1p1ea

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Desolate Rewrite (Director's cut?)
« on: August 13, 2015, 03:21:46 am »
A few years ago I started rewriting a game that I wrote even longer ago called Desolate. After recently recovering the source I have been working through the code trying to figure out where I was at.

I have successfully ported this program to a 2-page APP ... meaning that I have some extra data space to play with :).

I also managed to find a copy of the map editor posted earlier which is nice. I have updated it slightly and mapped all the doors in the game so you can at least walk around the entire map now.

I have also properly implemented shooting and allowed for different weapons that shoot different looking projectiles, firing rates and bullet speeds. I also plan on having a laser weapon that shoots an instant line (and some other surprises hopefully :)).

Along with fixing a lot of bugs that I've encountered - hopefully I can keep at it.

Screenie:



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Re: Desolate Rewrite (Director's cut?)
« Reply #1 on: August 13, 2015, 07:15:59 am »
Can it be played on an 83+?I remember wanting to play this game but I couldn't cram it into my 83+ because I had so much stuff back then
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Re: Desolate Rewrite (Director's cut?)
« Reply #2 on: August 13, 2015, 07:18:13 am »
I'm glad you could finally recover the source. I was worried that it was lost forever. Hopefully the map editor helps you too. This always looked amazing when I saw the screenshots on MaxCoderz a few years ago  :)

How good is the grayscale on the 83+ and 84+ by the way?
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Offline Snektron

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Re: Desolate Rewrite (Director's cut?)
« Reply #3 on: August 13, 2015, 10:25:37 am »
That looks pretty sweet :3 allthough the text is a bit of a challenge to read :P
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Offline TheMachine02

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Re: Desolate Rewrite (Director's cut?)
« Reply #4 on: August 13, 2015, 10:28:35 am »
I do particulary like the reflect on the ground, it give a nice touch to this already well looking game. Can't wait to see what will come next  :D

Offline Hooloowalrus

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Re: Desolate Rewrite (Director's cut?)
« Reply #5 on: August 13, 2015, 07:00:04 pm »
I too love the reflections. Sometimes they look like they are reflecting the tops of, for example, the chairs or whatever, when I think only the side should be visible. Regardless, this looks beautiful and like it will be a fun game to play.
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Offline Snektron

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Re: Desolate Rewrite (Director's cut?)
« Reply #6 on: August 13, 2015, 09:54:10 pm »
Whoa i hadn't even seen t he reflections yet :o. That looks pretty sweet
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Offline Unicorn

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Re: Desolate Rewrite (Director's cut?)
« Reply #7 on: August 14, 2015, 07:18:58 am »
Indeed!I can't wait for a playable demo/release.
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Offline aeTIos

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Re: Desolate Rewrite (Director's cut?)
« Reply #8 on: August 14, 2015, 02:25:03 pm »
I liked this game a lot when I played it, even though it was a little bit short. I also played it in class so I didn't really have time to enjoy the story as much :P
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Re: Desolate Rewrite (Director's cut?)
« Reply #9 on: August 14, 2015, 05:19:49 pm »
I too love the reflections. Sometimes they look like they are reflecting the tops of, for example, the chairs or whatever, when I think only the side should be visible. Regardless, this looks beautiful and like it will be a fun game to play.
I have the feeling it just mirrors existing sprites. Maybe tr1p could use a different tileset for mirrored stuff?
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Offline tr1p1ea

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Re: Desolate Rewrite (Director's cut?)
« Reply #10 on: September 02, 2015, 04:55:09 am »
If I have time I will play with some special effects and such, but i'd like to get the main game content sorted before I start polishing too much.

Also idea - In the original there was a Kirby plush toy as a collectible item. I was thinking about changing this to a 'Walrii plus toy' ... what do you think?

The main issue is that we will need an 8x8 8lvl grayscale Walrii sprite.

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Re: Desolate Rewrite (Director's cut?)
« Reply #11 on: September 02, 2015, 04:57:19 am »
Oh wait I forgot about that Kirby thing O.O. A Walrii plush would be nice actually. There is sadly no 8x8 sprite yet, though. Someone else also asked for one. I am curious about how to make a Walrus in 8x8.

Also an idea if such sprite ever comes to fruition would be to make the description or item action so that it temporarily displays an enlarged view of it (eg the 24x24 one)
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Offline tr1p1ea

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Re: Desolate Rewrite (Director's cut?)
« Reply #12 on: September 02, 2015, 10:12:28 pm »
I'm not sure if i will be able to do a 24x24 one as that would take up 288bytes, though its a good idea (maybe if there is a colour version?).

I'm hoping that due to there being 8 gray levels that some detail can be achieved at 8x8.

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Re: Desolate Rewrite (Director's cut?)
« Reply #13 on: September 03, 2015, 02:59:35 am »
A color version would be great. :D By the way, to make color tiles I just extract the sprite sheet then open it in an image editor, with the calculator green hue. Then I just change the hue of each tile one by one and saturation, as needed.

As for the 8x8 walrus I'll see if I can do anything later. I can't promise anything, though.

EDIT: @tr1p1ea I decided to give it a try. Hard to cram that many details into 8x8 x.x (especially in monochrome)

« Last Edit: September 03, 2015, 03:14:09 am by DJ Omnimaga »
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Re: Desolate Rewrite (Director's cut?)
« Reply #14 on: September 03, 2015, 11:31:01 am »
That is pretty good. I think it will look nice if tr1p1ea adds it to the game.
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