April 06, 2020, 09:24:15 am

News:

Juju thinks he's so clever by putting funny stuff here


The shoutbox is currently out of service. Join us on Discord instead.
You can help CodeWalrus stay online by donating here.

[Android]Supersonic Ball[PC]

Started by Juju, November 14, 2014, 07:13:12 pm

Previous topic - Next topic

0 Members and 7 Guests are viewing this topic.

Juju

November 14, 2014, 07:13:12 pm Last Edit: April 21, 2016, 02:25:42 pm by DJ Omnimaga
This is the PC and Android port of DJ Omnimaga's Supersonic Ball, originally for TI-83+. In this game, you are a bouncing ball trying to get through a bunch of tunnels.

Read Zarmina!
YUKI-CHAAAANNNN
In the beginning there was walrii. In the end there will be walrii. All hail our supreme leader :walrii: --Snektron



if you wanna throw money at me and/or CodeWalrus monthly it's here

DJ Omnimaga

November 16, 2014, 05:24:13 am #1 Last Edit: November 17, 2014, 05:17:48 pm by DJ Omnimaga
I liked how this came out, although I felt that at the same time there were some issues that made the game somewhat look unpolished or incomplete, especially considering there is a paid copy:

-Some features are missing compared to the TI-83+ original. For example, the background in Level 3 and 9 should normally scroll by itself (backwards in LV 9) or be animated to act like it's scrolling. The animations speed are sometimes wrong too.
-Although on the PC it's fine, on my Nexus 5 the frame rate is extremely choppy. I'm unsure if much can be done about it due to the language limitations, though, but I suspect that you are rendering the entire map every frame rather than only what's visible.
-We can change the resolution as we see fit, which gives an unfair gaming advantage to people playing in full screen mode. I think that instead, the game should scale itself up (using no smoothening filtering on the sprites) so that it always remains a 20x15 sprite grid in 4:3 or 27x15 in 16:9.
-Since there is music, maybe some bouncing or hit sound effects could be added.
-Also the highscore list no longer works.
-The title screen logo animation is missing

aeTIos

This needs a port to the Nspire :3 Wouldn't be too hard, I think.
ceci n'est pas une signature

DJ Omnimaga

November 17, 2014, 05:10:07 pm #3 Last Edit: November 18, 2014, 10:38:46 pm by DJ Omnimaga
I agree. It would probably either need to be Ndless with full graphics like the above or Lua with limited graphics and scrolling. I think it should probably stick more to the original, though, by adding missing features mentionned above (although screen resolution should not be a problem).

Here is the level 3 background as it should be (looping through 4 cloud tiles at 20 fps like the original, although you could make it just scroll pixel by pixel with an offset value)

Powered by EzPortal