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128x64 Monochrome Pictures

Started by p4nix, August 10, 2015, 01:16:31 pm

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DJ Omnimaga

Oh I mostly meant community as in the users rather than moderators. If mods are a problem then people can easily start their own site anyway.

p4nix

May 14, 2016, 10:59:40 am #31 Last Edit: May 14, 2016, 01:25:05 pm by p4nix

Added another one again :3


And another one:


And this:


And yet another one:

DJ Omnimaga

I like them, and you should do a Walriichu version of the last one. :3=

alexgt

Those look nice p4nix! And I agree with DJ :P

p4nix

The walriichu one has to wait :D

I made a new pixelart, but I'm not quite sure which version is the best and how to tweak it to become almost perfect. BTW, this was not traced at all and made entirely from scratch just using GIMP.

#1


#2


#3

DJ Omnimaga

My favorite is the 3rd. The sun looks really like it's reflected. :)

Also that last pic would look nice in a JRPG cutscene. :)

p4nix

Don't ask. I know it's not perfect, but it really isn't meant to...

DJ Omnimaga

Hm, the tusks could be more white and longer, actually, and the legs could be made to look more like flippers, but otherwise it's getting there :)

aeTIos

Haha, that's amazing. Your pixel art is quite something, @p4nix! Keep it up, I love this stuff :D
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garvalf

Nice pics. I like monochrome pixelart, especially because of the dithering effects.

DJ Omnimaga

Yeah I like that in low-color pixel art too. It depends which kind, though. Some look cooler with no dithering and at low resolution monochrome dithering can be hard to distinguish in small areas.

p4nix

Thanks guys. I'm definitely not what I'd consider as good, but I guess I can only improve by practicing ;)

Thanks a lot for the motivation. Also, I'd really like to hear of you what could be done better in some pictures. So don't be shy and just tell, I won't bite, I promise :P

DJ Omnimaga

What I find hard to do on black backgrounds are small sprites, especially under 16x16, because sometimes we have to use two outlines (one that is black and the other white), which takes an extra two pixels in width and height. I think this is why so many calculator games used white backgrounds.

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