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So that's how the game will be called like, I see? I like the sea-based RPG quest style and also the old school feel from your other games. I hope it comes to fruition
Cool! So you don't explicitly choose a class in the beginning? It is evaluated by what quests you take? If so, you could balance it so you do a little of everything
It would make sense if one port didnt have pirate jobs, and that port had more navy ones.
I like the jobs idea. Also pirate encounters would be cool when not using that job.
Looks cool :3 do i see a slight hint of sid meiyer's pirates?
Is there going to be some over world map?(if yes would it be accessible in game?) Or are you still nailing down game mechanics and have not gotten to that part yet? Good luck on finishing this! Similar to DJ new RPG, it's just to sad that I don't have a silver edition to play this game
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