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Author Topic: Aqua Wars  (Read 11500 times)

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Online 123outerme

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Aqua Wars
« on: August 10, 2015, 01:13:50 am »
Have you ever been staring out your classroom window, wanting to go on an epic adventure on the 7 Seas? No? Yeah, me neither. I had no better ideas, so you should take what you can get.

Anyways, I'm starting a new whale of a project. Yeah, I'll go now.
Aqu-Wars is for the TI-84+CSE ONLY. It is an action adventure game with a hint of RPG in it, if that suits your fancy.

You could sail the high seas, take up either Navy, mercenary, or pirate jobs, pirate and take other ships' cargo, and upgrade your own ship in this swashbucklin' adventure!

(click to show/hide)
« Last Edit: August 29, 2015, 06:52:26 pm by 123outerme »


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Offline xlibman

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Re: Aqu-Wars
« Reply #1 on: August 10, 2015, 02:04:27 am »
So that's how the game will be called like, I see? :) I like the sea-based RPG quest style and also the old school feel from your other games. I hope it comes to fruition :)
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Online 123outerme

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Re: Aqu-Wars
« Reply #2 on: August 11, 2015, 12:02:55 am »
So that's how the game will be called like, I see? :) I like the sea-based RPG quest style and also the old school feel from your other games. I hope it comes to fruition :)
Thanks! I plan to have a moral system where you can choose which kind of quests you want to take; either Navy, pirate, or mercenary jobs. As you take more of a type of job, less of the jobs unlike your preferred job type. So if you choose Navy jobs a lot, pirate jobs will soon become unavailable, however mercenary jobs might still be available.The encounter system will be a lot like the Photon encounter system, which it itself was based on the Zelda II system.
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Offline Unicorn

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Re: Aqu-Wars
« Reply #3 on: August 11, 2015, 01:09:43 am »
Cool! So you do't explicity choosea class in the beginning? It is evaluated by what quests you take? If so, you could balance it so you do a little of everything :P
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Online 123outerme

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Re: Aqu-Wars
« Reply #4 on: August 11, 2015, 01:23:50 am »
Cool! So you don't explicitly choose a class in the beginning? It is evaluated by what quests you take? If so, you could balance it so you do a little of everything :P
Yeah. So, basically if you take and complete enough pirate jobs, then you can no longer take any jobs with the Navy. I haven't decided whether each of the three ports will be dedicated to one class, or if all 3 ports will contain all class jobs, but a different selection of jobs.
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Offline Unicorn

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Re: Aqu-Wars
« Reply #5 on: August 11, 2015, 01:32:59 am »
It would make sense if one port didnt have pirate jobs, and that port had more navy ones.
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Offline xlibman

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Re: Aqu-Wars
« Reply #6 on: August 11, 2015, 07:25:43 am »
I like the jobs idea. Also pirate encounters would be cool when not using that job. :P
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Online 123outerme

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Re: Aqu-Wars
« Reply #7 on: August 11, 2015, 11:37:11 pm »
It would make sense if one port didnt have pirate jobs, and that port had more navy ones.
Yeah, I was thinking that that would be easier.

I like the jobs idea. Also pirate encounters would be cool when not using that job. :P
I think that you would be able to have pirate encounters no matter what job, since other pirates would still attack you for your crew and loot.
But during missions, you would attack the Navy as well.
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Re: Aqu-Wars
« Reply #8 on: August 11, 2015, 11:46:36 pm »
Looks cool :3 do i see a slight hint of sid meiyer's pirates?
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Re: Aqu-Wars
« Reply #9 on: August 12, 2015, 12:19:15 am »
Looks cool :3 do i see a slight hint of sid meiyer's pirates?
Although I wasn't aware of it until just now, yes, I suppose so. I also had an idea when I was first starting up the game to add a merchant mode, but I abandoned it.
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Offline princetonlion.tibd

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Re: Aqu-Wars
« Reply #10 on: August 12, 2015, 05:28:57 am »
It would be cool if you could upgrade your ship if pirate encounters are ship to ship duels.

From a wooden ship to the Yamato :P
Though the Yamato might be OP :P
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Re: Aqu-Wars
« Reply #11 on: August 12, 2015, 06:08:35 pm »
From a wooden dingy to an iron battleship right away? :P I actually like the idea of aerchant where you could maybe get better rews, and boats. Oh yeah, and maybe implement mutiny?
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Re: Aqu-Wars
« Reply #12 on: August 13, 2015, 12:11:01 am »
Not right away, I was suggesting a start and end :P

From a rowboat with no armament to the largest battleship in history with 460mm main guns would be a bit OP :P

But then, the Yamato only shot down 7 planes and destroyed 2 ships in its lifetime
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Re: Aqu-Wars
« Reply #13 on: August 13, 2015, 12:20:29 am »
Is there going to be some over world map?(if yes would it be accessible in game?) Or are you still nailing down game mechanics and have not gotten to that part yet? Good luck on finishing this!
Similar to DJ new RPG, it's just to sad that I don't have a silver edition to play this game  :-\

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Re: Aqu-Wars
« Reply #14 on: August 13, 2015, 12:29:23 am »
Is there going to be some over world map?(if yes would it be accessible in game?) Or are you still nailing down game mechanics and have not gotten to that part yet? Good luck on finishing this!
Similar to DJ new RPG, it's just to sad that I don't have a silver edition to play this game  :-\
There IS always Wabbit :P
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