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Author Topic: First Fantasy port for CE calcs  (Read 9144 times)

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Offline xlibman

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First Fantasy port for CE calcs
« on: August 02, 2015, 06:33:35 pm »


This uses CE TextLib and Invert by DrDnar by the way.
« Last Edit: August 10, 2015, 12:17:12 am by DJ Omnimaga »


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Re: FF:MF CE remake?
« Reply #1 on: August 02, 2015, 06:36:47 pm »
Whoa, it seems a little slower, but how much did you have to change to get that working?
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Re: FF:MF CE remake?
« Reply #2 on: August 02, 2015, 06:58:16 pm »
The CE emulator is much slower than the real calc but for some reasons, during this program execution it almost ran at the same speed as the calc. Certain parts are faster, but others are slower. What is slower is when I run Asm(prgmNAME) every loop iteration or when I store a string inside Ans or a variable.

Not that much have changed, it's mostly how I erase the screen and change text color that have to be changed. Also his lib only supports 15 colors, versus 65536 for DCSE (or 256 for xLIBC)

EDIT: This is how the intro text looks like:

« Last Edit: August 02, 2015, 07:07:46 pm by DJ Omnimaga »
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Re: First Fantasy port for CE calcs
« Reply #3 on: August 10, 2015, 12:21:32 am »


Due to limitations, the graphics look a bit different than the CSE version and the HUD now only appears when selecting battle commands like in the 2002 game, along with the menu. But so far I managed to keep the game speed and look somewhat similar or faster. The biggest change in magic animations are Aura, as demonstrated in the last screenshot, and Holy. The other changes are merely colors or removing translucency.

For reference, here is how the TI-83+ and TI-84+CSE games looked like: https://img.ourl.ca/mfffmfcomparison.png

The game also uses that screen inverting routine that DrDnar posted in the other thread in order to erase the ugly white border around the gameplay area that resulted otherwise.


Also here are updated screenshots that also got deleted due to the database rollback, one showcasing a boss fight and the other the Omega magic animation:




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Re: First Fantasy port for CE calcs
« Reply #4 on: August 10, 2015, 04:27:57 am »
As I said earlier, very cool! You make good use of those libs!
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Re: First Fantasy port for CE calcs
« Reply #5 on: August 10, 2015, 04:33:27 am »
Thanks. To be honest I'm kinda happy about how Omega and Aura turned out in particular. I had to decrease the lenght of Omega, though, because the flashing was too intense to last this long.
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Re: First Fantasy port for CE calcs
« Reply #6 on: August 10, 2015, 05:03:22 am »
I guess the length is good for grinding purposes, but flashing i awesome :P
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Re: First Fantasy port for CE calcs
« Reply #7 on: August 10, 2015, 06:23:23 am »
It's more that it might cause seizures if it's that much more intense on the CE than it was on the CSE (the CSE had scanlines and blur so flashing was not as intense) and I tried playing in the dark and it almost hurts my eyes. Hence why I toned it down. But yeah, also shorter spells helps for grinding. :P
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Re: First Fantasy port for CE calcs
« Reply #8 on: August 10, 2015, 06:31:05 am »
Yeah, that would hurt. :P
I remember a spell, I believe it was holy, that hurt my eyes I used it so many times on the bus to school. :P
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Re: First Fantasy port for CE calcs
« Reply #9 on: August 11, 2015, 06:45:34 am »
Yeah that one was quite hurtful because the flashing was slow enough to not be affected by scanlines and motion blur.


By the way, here are some of the notable spell changes

Bolt: Screen flashes to yellow instead of white
Poison: Now yellow, white and green instead of just green
Holy: No longer flashes (it stays white during the animation)
Aura: Shows a flashing RGB cross instead of weird LSD RGB square
Blitz: Flashes between dark blue and yellow instead of white and black.
Omega: Ray of light is much larger but more blocky and more rainbow. The rainbow flash now repeats a few times but lasts shorter.
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Re: First Fantasy port for CE calcs
« Reply #10 on: August 11, 2015, 07:00:32 am »
Sounds good! So how close are you to finishing now?
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Re: First Fantasy port for CE calcs
« Reply #11 on: August 11, 2015, 07:19:08 am »
I didn't work on the game for 2 days now I think, due to being busy with CW, but the final battle and ending are what's left to be done. Unless, of course, other bugs appear.
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Re: First Fantasy port for CE calcs
« Reply #12 on: August 11, 2015, 05:29:45 pm »
Awesome! So an about 3-7 days and its done? Or a week to release?
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Re: First Fantasy port for CE calcs
« Reply #13 on: August 11, 2015, 05:35:08 pm »
Between 1 and 365 days :P
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Re: First Fantasy port for CE calcs
« Reply #14 on: August 11, 2015, 10:28:15 pm »
That works to0  :P
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