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Strip Bounce (PC / Android if everything goes well)

Started by matrefeytontias, August 01, 2015, 06:35:12 pm

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matrefeytontias

Hey there,

I recently started what will be a small game, and hopefully the first PC game I will officially release (read : actually release) : Strip Bounce.

In this game, you are a little square thingy shooting to other geometrical shapes thingies with your death laser of vengence, BUT with a twist : you can't actually fire at enemies. I used pool game as an inspiration for this : different types of enemies require different amounts of your laser bouncing off walls to be killed. If your laser hits an enemy before having bounced off walls enough times, it's game over : your laser is fired back directly at you, through walls, at the speed of light. Of light, yes. Since it's a laser.

It is going to be a classic beat-your-previous-high game ; I expect to have one single level with a reasonable (read : not too few) amount of enemy types, and if possible neat animations of the camera following the laser when special events occur (such as death). The map is 1600*1600, so that's kinda big in my opinion.

I'm writing the game in Haxe, meaning I'll be able to compile it for Windows, Mac, Linux, Flash, HTML5, Android and iPhone (hahaha iPhone. Not gonna happen).

Current state of the project : the main mechanics work (lasers and enemies, will have to code bullets in the future 'cause enemies will fire them), the map exists (will have to be redesigned though), collisions work nice, complete absence of any graphical goodness because I'm so bad at it.

Screenshot because yes of course.
My TI games (some got their own article on non-calc websites !) : http://www.ticalc.org/archives/files/authors/112/11202.html

My moozik (100% free metal) : http://www.soundcloud.com/matrefeytontias

Unicorn

Hmm sounds cool! It's kin of like a mirror game with the lasers?



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matrefeytontias

Yep. I didn't plan to add any weapon for you, but there will be an object or two to help you. Also maybe different types of blocks.
My TI games (some got their own article on non-calc websites !) : http://www.ticalc.org/archives/files/authors/112/11202.html

My moozik (100% free metal) : http://www.soundcloud.com/matrefeytontias

Unicorn




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DJ Omnimaga

Oh I like that idea. I didn't think about it before. That shall be pretty interesting (but with friggin hard difficulty!) to play :)

Unicorn




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matrefeytontias

I have implemented a new type of enemy : those are green circles that fire at you with machine guns and take two bounces to die. Basically, just stay out of their view or you're dead :P

Also, I have implemented smooth camera movement for when you die hit by a laser (whether be it because it came back to you from bouncing or it hit an enemy with not enough bounces) : the camera follows the trail of the laser until it hits you back. I plan on adding zooming on said laser - once I figure out how to do that with HaxePunk.
My TI games (some got their own article on non-calc websites !) : http://www.ticalc.org/archives/files/authors/112/11202.html

My moozik (100% free metal) : http://www.soundcloud.com/matrefeytontias

Snektron

Makes me think of one of the weapons you can get in Tank Trouble (small flash game)
Legends say if you spam more than DJ Omnimaga, you will become a walrus...


matrefeytontias

My TI games (some got their own article on non-calc websites !) : http://www.ticalc.org/archives/files/authors/112/11202.html

My moozik (100% free metal) : http://www.soundcloud.com/matrefeytontias

DJ Omnimaga

Quote from: matrefeytontias on August 13, 2015, 07:44:24 am
I have implemented a new type of enemy : those are green circles that fire at you with machine guns and take two bounces to die. Basically, just stay out of their view or you're dead :P

Also, I have implemented smooth camera movement for when you die hit by a laser (whether be it because it came back to you from bouncing or it hit an enemy with not enough bounces) : the camera follows the trail of the laser until it hits you back. I plan on adding zooming on said laser - once I figure out how to do that with HaxePunk.
Will the camera zoom out if the distance between you and the laser becomes larger than the screen?

matrefeytontias

No, the plan is to make the camera follow the path of the laser.
My TI games (some got their own article on non-calc websites !) : http://www.ticalc.org/archives/files/authors/112/11202.html

My moozik (100% free metal) : http://www.soundcloud.com/matrefeytontias

Unicorn

oo nice. Kind of like letting the player know of impending doom that he can do nothing about? :P



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matrefeytontias

Precisely :P I decided to do that because sometimes, due to the bouncing, it's hard to know what killed you.
My TI games (some got their own article on non-calc websites !) : http://www.ticalc.org/archives/files/authors/112/11202.html

My moozik (100% free metal) : http://www.soundcloud.com/matrefeytontias

DJ Omnimaga

Quote from: matrefeytontias on August 13, 2015, 05:11:15 pm
No, the plan is to make the camera follow the path of the laser.
Ah ok, but won't it be hard to remember where your character was at in the level if the level is extremely large? Or is it part of the difficulty to memorize the laser path?

matrefeytontias

No I mean, that's only the death animation, for when you get killed by your own laser.
My TI games (some got their own article on non-calc websites !) : http://www.ticalc.org/archives/files/authors/112/11202.html

My moozik (100% free metal) : http://www.soundcloud.com/matrefeytontias

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