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I have implemented a new type of enemy : those are green circles that fire at you with machine guns and take two bounces to die. Basically, just stay out of their view or you're dead Also, I have implemented smooth camera movement for when you die hit by a laser (whether be it because it came back to you from bouncing or it hit an enemy with not enough bounces) : the camera follows the trail of the laser until it hits you back. I plan on adding zooming on said laser - once I figure out how to do that with HaxePunk.
No, the plan is to make the camera follow the path of the laser.
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