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Some sprites by DJ Omnimaga

b/Drawing & Animation Started by Dream of Omnimaga, November 13, 2014, 12:30:47 AM

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u/Dream of Omnimaga January 28, 2015, 05:25:26 PM
Thanks :D. Ideally I like to stay true to the original, but that was a fast conversion. Some grass tiles would probably be edited so that corners look rounded when next to water. And an HD conversion would probably be interesting.
u/tr1p1ea February 07, 2015, 04:51:43 AM
I wasn't sure if there was a mockups thread but I remember there you posting some PRIZM mockup screenies on omni. I found a little xLIBC demo I did of them:

Last Edit: February 25, 2015, 06:09:47 AM by tr1p1ea
u/Dream of Omnimaga February 07, 2015, 12:25:21 PM
Woah that looks cool actually! O.O

You can create a mockups thread if you want by the way :)
u/Duke "Tape" Eiyeron February 07, 2015, 04:28:17 PM
Why not just doing a C version?
u/Dream of Omnimaga February 07, 2015, 07:04:21 PM
I don't like low level languages. I stuck with BASIC since the start and it will stay this way.
u/Snektron February 07, 2015, 07:16:38 PM
i do actually quite like low level languages :3
I don't know why, maybe because it seems like more of an achievement when
makeing something. Though i like high level languages too :)
u/Duke "Tape" Eiyeron February 07, 2015, 08:45:24 PM
C isn't that much a low level language, you made a game in a lower langague (Super Sonic Ball on Axe). But yeah, it's your choice. Maybe I should work on it...
u/Dream of Omnimaga February 07, 2015, 10:49:32 PM
Yeah i just could never get used to it. Blame me for getting too used to basic and being unable to adapt to changes. X.x
u/Dream of Omnimaga February 10, 2015, 02:33:28 AM
This is not much, but here is what sprites for my parody game called Legand of Zelda: Sord of Atari could look like if the game was ported to the HP Prime. All fonts except the 7 are by tr1p1ea and the 7 from Pitfall on the 2600. Some fonts were modified to fit my needs:



Last Edit: February 10, 2015, 02:41:28 AM by DJ Omnimaga
u/Dream of Omnimaga February 25, 2015, 02:11:58 AM
I updated the ROL3 colored village maps on the previous page so that they fit in one screen, meaning 20x15 maps. I also updated the trees in the Ghost Village because it made no sense to have green leaves and grass in this post-apocalyptic year:

u/Snektron February 25, 2015, 08:28:12 AM
Ooh i really like those actually. Well done :)

400th post. Im coming for you juju
u/Dream of Omnimaga February 25, 2015, 02:58:46 PM
Inb4 you become me :P

Thanks by the way :)
u/Dream of Omnimaga March 06, 2015, 04:23:24 AM
This is not really 100% my work since it's entirely based on Final Fantasy, but I took my Reuben Quest color window borders then scaled them up, then edited them without looking at FF borders. What is particular about them is that they use TI-OS colors, so they could probably be used with Celtic libs:

u/Dream of Omnimaga March 18, 2015, 11:26:30 PM
Guess from what game this is!




Also, those graphics were what I originally planned to put at the top of the screen in my Mana Force remake before I finally scrapped the idea in favor of an HUD:



And what this would have given on the screen:



The flame sprite was ripped from Illusiat 2004 title screen and converted to colors.
u/Duke "Tape" Eiyeron March 19, 2015, 06:09:34 AM
Noice. I guess you could have put random thongs like tips or map's name but this banner looks quite good!
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