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[HTML5][javascript] Platformer game

Started by ben_g, July 07, 2015, 10:27:24 pm

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ben_g

The V2 is Jokeriske's version, which will be basically a completely different game based on the same concept (but with slightly different mechanics).
It's not meant to replace the first platformer, and both games will still recieve updates. (We may have to change the name to avoid confusion though)

The V2 is already online on our website, but currently hidden from the public untill a later update, since it's still quite incomplete and glitchy.

DJ Omnimaga

Aah I see now. I thought it was a major upgrade. Glad that there will be two games. Also yeah, I don't think the games should be called "Platformer". :P

DJ Omnimaga

By the way @ben_g and @Jokeriske (whoever is in charge of this): I can't seem to move anymore in the current version. Left and right arrows do nothing and only the jump key (up arrow) works :( (tested in Opera 36)

ben_g

Since all arrow keys are handled in the same way, I have no idea what could cause that. Does it act the same in other browsers on your conputer? Regardless, I'll look into it when I have time.

DJ Omnimaga

I tried in Firefox and Chrome as well and I have the same problem. I also tried the game in fullscreen mode and still the same problem. By the way, this is the web version at http://velocitygames.be , not the Facebook one that Jokeriske posted about on his FB wall the other night.

ben_g

So the facebook version does not have that problem? That's weird, since apart from the code that calculates the size of the canvas and the code that shows the community/level editor buttons, the code is exactly the same.

DJ Omnimaga

April 18, 2016, 04:12:13 pm #96 Last Edit: April 18, 2016, 04:14:51 pm by DJ Omnimaga
I didn't try the facebook version, because of this:

QuoteVelocitygames Platformer will receive the following informations : your public profile, your friend list and your e-mail.



EDIT: Actually nevermind, it looks like I can disable the last two, so I just tried the FB version now. I still have the same problem (left/right arrows won't do anything)

ben_g

Quote from: DJ Omnimaga on April 18, 2016, 04:12:13 pm
I didn't try the facebook version, because of this:
QuoteVelocitygames Platformer will receive the following informations : your public profile, your friend list and your e-mail.


Those are the standard facebook app permissions. I'll change them as soon as I find out how. Currently, the plans are to let facebook users choose a nickname when they first open the game and give them a default avatar, but we may also use their profile pic as avatar and their first name as nickname. We don't need the friend list and email adress at all, and we also don't store any information about it on our server (though eventually, if we'd decide to use the name and profile picture from facebook, names and URLs to profile pictures may get cached on the server to decrease API calls and to make everything load faster, which currently already happens with gamejolt accounts).

DJ Omnimaga

Ah ok. My main worry was that most Facebook games will spam invites to all my friends as soon as I start playing without my consent.

ben_g

Quote from: DJ Omnimaga on April 18, 2016, 04:28:09 pm
Ah ok. My main worry was that most Facebook games will spam invites to all my friends as soon as I start playing without my consent.

Feel free to not use the facebook version if you don't trust it, but if we ever implement a system that can post messages on the accounts of users, it will only do that if the user explicitely asked for it. The platformer on the website will still remain the main focus (and I'll probably even alter the facebook version some time to make it use the same javascript as the version on our website), so you can just keep playing that version. The gamejolt version just iframes the platformer on our website, so it will keep being updated as well.

No functionality of that kind is currently planned though, and the platformer currently doens't even recieve permission to use that part of the API.

DJ Omnimaga

Yeah I know. I just thought that it was Facebook that made apps send notifications, not the apps authors themselves.

Jokeriske

Does it work now?, Yeah we just put it on FB to test out how the integrations actually works, (could be usefull for next releases)

DJ Omnimaga

It seemed to work the last time I checked at least. :)

Jokeriske

We should update this topic :P it still contains old links, i cant edit them otherwise i would

ben_g

I've changed the .tk into .be in the first post. I currently don't have time to check all pages for invalid links because of thesis and stuff, but feel free to let me know if something still needs to be updated.

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