Started by catastropher, June 27, 2015, 02:37:43 am
0 Members and 1 Guest are viewing this topic.
Quote from: catastropher on July 17, 2016, 03:22:16 pmI've been working more on the "line texture" abilities; now it's possible to add more complex line-art to walls. This will allows for fairly detailed scenes using art that is made entirely of lines. I may be in the minority here, but I actually like the look of sold wireframe rendering - it feels really retro to me for some reason!Line-art: ShowHideXBuilder has a simple line art editor now (though it kinda sucks because I implemented it all in one day). Making that aperture logo by hand with lines was really hard though XD
Quote from: DJ Omnimaga on July 17, 2016, 03:40:28 pmWow I didn't know that kind of textures was possible. I assume you can assign them to each wall like with regular textures? I think this could be handy for writings and other effects.
Quote from: DJ Omnimaga on July 17, 2016, 03:40:28 pmAlso can you mix both wireframe and textured mode? Someone could make a Celshading-like game like Zelda: Windwaker.
Quote from: Ivoah on July 17, 2016, 04:50:11 pmNow you need to add the ability to render SVGs
Quote from: Ivoah on September 21, 2016, 01:47:40 amLooks great! What would be required to allow dynamic light sources?
Quote from: DJ Omnimaga on September 21, 2016, 06:17:13 amGlad to see you again Catastropher. That lightning effect looks cool! If you can manage to make it run at good speed I am starting to wonder if this engine will not end up having better shading and lightning than PS2/Dreamcast games?
Quote from: p4nix on September 21, 2016, 05:09:43 pmVery great work @catastropher, as a person who only got displaying and moving away from a triangle (on one axis, lol) done yet I'm really jealous of your work Keep it up and good luck optimizing your code.
Quote from: DJ Omnimaga on September 22, 2016, 02:01:28 amthe TI-84 Plus CE, for example, if it ever gets supported
Quote from: DJ Omnimaga on September 22, 2016, 02:01:28 amJust be sure that the programmer can enable/disable engine features by just changing certain config values so that if they want their games to run on lower-end models (the TI-84 Plus CE, for example, if it ever gets supported), then they can run at decent speed at the cost of not having shading or lightning, for example.
Quote from: TheMachine02 on September 22, 2016, 09:59:11 amQuote from: DJ Omnimaga on September 22, 2016, 02:01:28 amthe TI-84 Plus CE, for example, if it ever gets supported* TheMachine02 prepares for benchmarking Anyway, more serioulsy, the light map is just awesome. Btw, how do you do your blending ? Your lightmap hold an intesnity or directy a light color ?
Quote from: DJ Omnimaga on September 23, 2016, 03:39:04 amI wonder how good this engine would look like with textures from Pokéwalrus?
Quote from: DJ Omnimaga on September 23, 2016, 03:39:04 amLooks very good, as always, by the way.
CodeWalr.us 2.0 © 2020, DJ Omnimaga & Yuki
Page created in 0.047 seconds with 37 queries.