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Started by catastropher, June 27, 2015, 02:37:43 am
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Quote from: Dudeman313 on March 23, 2016, 09:49:23 am...Well, if plain 3D is slow on the CE( @Cumred_Snektron 's project), wouldn't textures be even slower?
Quote from: ben_g on March 23, 2016, 10:52:58 amQuote from: Dudeman313 on March 23, 2016, 09:49:23 am...Well, if plain 3D is slow on the CE( @Cumred_Snektron 's project), wouldn't textures be even slower?Do you mean the raymarcher? Raymarching is a very heavy way to do 3D rendering, and it's even quite slow on computers. Standard polygon graphics with textures should be a lot faster.
Quote from: Lionel Debroux on March 23, 2016, 01:14:53 pmThe TI-68k series has at least the FAT-Engine raycaster with textures, by TICT I basically didn't touch that code base myself, unlike most other TICT code bases.
Quote from: catastropher on April 19, 2016, 01:54:54 amHi guys, sorry I've been away for so long (I am indeed still alive! haha) I have made much progress since I last posted. X3D has received numerous technical upgrades, including the ability to add textures to walls (and be properly clipped!)For anyone who's interested in a bit of eye-candy (hopefully it'll look a bit familiar):Spoiler: ShowHide
Quote from: Ivoah on April 19, 2016, 01:56:49 amLooking great! I love the cube
Quote from: DJ Omnimaga on April 19, 2016, 02:09:16 amYou managed 640x480 resolution on a TI-Nspire?
Quote from: DJ Omnimaga on April 19, 2016, 02:09:16 amJust kidding, this is looking better and better. Glad to see you still around (I was hoping things were going ok)
QuoteFor anyone who's interested in a bit of eye-candy (hopefully it'll look a bit familiar):
QuoteLol, imagine if Nspire C had linking capabilities
Quoteand someone made a game that had a quadruple screen mode that allowed one to use 4 TI-Nspires as one large screen. It would be akward XD
Quote from: Vogtinator on April 19, 2016, 04:24:58 amThat looks great! Now add shadows and ambient occlusion to make it look even better
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