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Started by catastropher, June 27, 2015, 02:37:43 am
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Quote from: catastropher on February 25, 2016, 04:04:02 pmActually, it already is open source: https://github.com/catastropher/X3D-68k (I have permission from my teacher to do so) Just be warned, I've been implementing stuff like crazy and the code is badly in need of some refactoring. For now though, I think it's a better use of my time to finish implementing smooth shading and to begin working on the level editor
Quote from: Ivoah on February 25, 2016, 04:10:08 pmI went to star your repo, and it turns out I already did
Quote from: DJ Omnimaga on February 25, 2016, 06:08:37 pmThat would be cool indeed, especially if it's on Gitubu, since people could help. It of course depends of which direction you want to take this engine in, in which case it might be good to wait until you have the bulk of it done, or at least open-source it but add some guidelines in the readme or Github page to ensure for example that people don't turn your 3D portal engine into a 2D Pokémon clone or stuff like that.
Quote from: DJ Omnimaga on February 25, 2016, 06:08:37 pmI am surprised that the teacher allowed you to make it open-source, since it's a school project, but I guess he can always monitor the source code if he's worried that another student rips your code off.
Quote from: DJ Omnimaga on March 23, 2016, 04:44:45 amWait, it has textures now?? Darn, I wonder how fast it runs and how the speed would be with walls that use low resolution textures (eg Playstation 1 style). I bet textures must be very slow on the 84+CE, though. Will the engine still support texture-less mode?Anyway awesome job, as always
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