Juju thinks he's so clever by putting funny stuff here
Started by catastropher, June 27, 2015, 02:37:43 am
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Quote from: DJ Omnimaga on August 17, 2015, 04:00:07 pmBy too big, do you mean you have hit the 64 KB code limit on the 68K calcs?
Quote from: DJ Omnimaga on August 17, 2015, 04:00:07 pm I hope that the project isn't 100% dependent on more people joining, though, since the 68K community is quiet nowadays. Good luck with whatever you decide.
Quote from: DJ Omnimaga on August 21, 2015, 04:03:35 pmYay! Although restarting over can sometimes be necessary, IMHO I think that sometimes it's being overdone and the TI community has been plagued by this phenomenon ever since graphing calcs came into existence. People restart their projects from scratch over and over until they reach the point where they get bored of never progressing then call it quit. Escheron: Shadow over Rangaroth is one recent notable example (although it was revived recently as a downscaled game) and there are even some projects that got rebooted after they reached 99% completion.
Quote from: DJ Omnimaga on August 21, 2015, 04:03:35 pmAlso regarding the objects, do you mean for example stuff that you stand next to? For example, would the bounce effect be used when you stand on some platform that makes you move up to reach the second or third floor? Modern FPSes got that and it's cool. I hope you can implement those features without too much hassle
Quote from: DJ Omnimaga on August 22, 2015, 01:39:47 amWow I didn't know X3D started this long ago.
Quote from: DJ Omnimaga on August 22, 2015, 01:39:47 amBut yeah optimization problems can happen during projects or sometimes you take a break and you forget what the code did (mostly common with on-calc BASIC, though, which doesn't allow comments without running out of RAM). Some coders also starts larger projects but then gain extra experience in programming while their projects advances, so they find their old code messy and want to rewrite it. It's a good thing that you started with smaller projects first by the way, since it's easier in our early programming days.
Quote from: DJ Omnimaga on August 22, 2015, 01:39:47 amAnd thanks for explaining how objects work. Will objects be rendered and active only within a certain distance such as three rooms radius or will they go inactive as soon as they are out of viewing range (such as behind you)?
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