Started by JWinslow23, May 12, 2015, 02:55:57 pm
0 Members and 1 Guest are viewing this topic.
Quote from: DJ Omnimaga on May 12, 2015, 06:42:01 pmJust as an heads up, the in-game text and the border during gameplay would be against the contest rules. In order to not be disqualified you would have to remove them entirely. For gameplay size you can simply use Text(-1,A,B," " instead of two Pt-On commands so it would be larger and still fast. Other than that I like it so far
Quote from: DJ Omnimaga on May 12, 2015, 07:35:21 pmOh ok I was more wondering about the "Jwinslow23's Contest Entry: Bitty Bird. Up to Flap, clear to quit" in the screenshot I saw earlier. I thought it was part of the game, hence why i was making sure.
Quote from: DJ Omnimaga on May 12, 2015, 10:06:41 pmWouldn't spaces work? With text(-1, two spaces are like 12x8 pixels large and it makes an entire rectangle white. Then the black 8xi file can be used to erase them. That said, having to redraw everything might still slow things down.Otherwise you could use xLIB or DCS7 rectangle command, unless your goal was to absolutely make the game pure basic.
Quote from: DJ Omnimaga on May 14, 2015, 03:23:33 amFor a second I thought you posted your program publicly (it would disqualify you).Also nice update. I am surprised that it runs this fast . Do you pre-render your graphics? Also I see you switched to 3x4 lol. I guess it's kinda fitting though considering the original Flappy Bird was on smartphones.
Quote from: Cumred_Snektron on May 14, 2015, 08:25:32 amWhia cool, im surprised too it runs that fast
CodeWalr.us 2.0 © 2019, DJ Omnimaga & Juju
Page created in 0.054 seconds with 36 queries.