Started by Scipi, May 09, 2015, 05:00:31 am
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Quote from: DJ Omnimaga on May 13, 2015, 06:53:35 amAah I like the idea. Just make sure that whenever possible, there aren't too many instances or entrances being in the opposite direction than the exits, so the player won't constantly backtrack by mistake.
Quote from: Cumred_Snektron on May 13, 2015, 01:42:15 pmHow are you going to implement battles btw?
Quote from: alexgt on May 13, 2015, 08:05:25 pmWill the enemies fight you by them selves or do you?
Quote from: DJ Omnimaga on May 16, 2015, 07:19:38 amQuote from: Cumred_Snektron on May 15, 2015, 09:23:05 amIt could also be where you just lose a bit of health when you walk in an enemy, though that would be less exiting I'M thinking the best way would be to make the game so if enemies moves towards you and you aren't moving, then you lose health and the other way around when you walk towards them. If both walk towards each others then maybe the hits could be dodged? Of course if Scipi plans to add leveling up (eg LV 1 being black and 99 white or something) then I guess the amount of damage taken by both could also be based on levels, so if you try to attack a level 99 enemy as a level 50 then you would take the damage.
Quote from: Cumred_Snektron on May 15, 2015, 09:23:05 amIt could also be where you just lose a bit of health when you walk in an enemy, though that would be less exiting
Quote from: Cumred_Snektron on May 16, 2015, 10:12:31 amYes but wouldn't that require quite comlex AI? I mean the enemy's are probably always moving
Quote from: Duke "Tape" Eiyeron on May 21, 2015, 04:46:52 pmBefore trying the A*, you could do a quick Bresenham to see if the enemy can see the player and rush forwards.
Quote from: Scipi on May 25, 2015, 06:28:12 amAlso, the framerate is bound to be some insanely high number.
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