Started by Hayleia, May 01, 2015, 09:55:25 am
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Quote from: matrefeytontias on May 05, 2015, 02:31:36 pmWell I didn't account for the unsolvable ones. As CKH4 said, I only did 4^12 - 2 to account for the full-white and full-black puzzles.
Quote from: CKH4 on May 05, 2015, 02:41:19 pmI don't see a way to account for the unsolvable ones short of counting them by hand. We may be able to approximate them by finding the median of 4^6 and then counting the number of impossible ones from 4^5 to 4^7 and then multiplying by ^6. I'm pretty sure that I'm the only one that understands what I'm saying but if you understand maybe you could try to explain it better.
Quote from: CKH4 on May 05, 2015, 09:03:36 pmOh that's cool. How much data does each one take so far and is would a correct level format be:[4,2,3,1][2,2,3,2][1,3,4,2]?
Quote from: matrefeytontias on May 05, 2015, 09:55:53 pmWell since it's 12 cells with 4 possible states each, it's indeed 12^4 possibilities.
Quote from: matrefeytontias on May 05, 2015, 09:55:53 pmI can't really see how one would determine if a particular configuration is solvable or not though (by non-algorithmic means of course).
Quote from: matrefeytontias on May 05, 2015, 10:42:37 pmimplement a random level generator, which could be a nice addition to the game.
Quote from: DJ Omnimaga on May 05, 2015, 11:33:05 pmThis looks pretty interesting Hayleia. I can't wait to try the final result when you will submit it.
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