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Author Topic: Hyper Hues/Whack-a-Color  (Read 6169 times)

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Offline Unicorn

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Hyper Hues/Whack-a-Color
« on: April 29, 2015, 05:42:37 pm »
NEW IDEA
So, this is my contest entry: Whack-A-Color for the CSE
It shows you random color to look for, and then shows a 3x3 screen of different color squares. You must "hit" the square that is the color shown before the game starts. To hit the color, you will use the numpad. eg: if the color is on the top right, hit the [7]. For every color you "hit" you get one point.

Oh yeah, and there is a timer. :D

Scoring: The scores are displayed once the timer runs out, they are color coded, so RED<=5 points and so on.



The top right is the color to hit, and the bottom right is your score. Scoring is as follows:

BLUE    =    5
GREEN   =  10
ORANGE = 15
RED     =     20
Yellow    =   25
PURPLE =  30


Download here.

OLD IDEA:
(click to show/hide)
« Last Edit: July 10, 2015, 04:51:51 pm by Unicorn »


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Re: Instantaneous Color
« Reply #1 on: April 29, 2015, 06:02:46 pm »
Yeah, for what platform is it? Alos sounds like a cool idea :D
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Offline Unicorn

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Hiper Hues
« Reply #2 on: April 29, 2015, 08:36:03 pm »
LOP, its for the CSE.

Anyways, I just changed the name to Hyper Hues
« Last Edit: April 30, 2015, 03:08:57 am by Unicorn »
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Re: Hiper Hues
« Reply #3 on: April 30, 2015, 03:50:43 am »
Sorry for the double post but I got the screenshot up, and I just changed the name to Hiper Hues. (Misspelled on purpose)

Screanie:


I am having a little trouble with graphics as you can see, but that will be solved using sourcoder!
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Re: Hiper Hues
« Reply #4 on: April 30, 2015, 04:11:33 am »
By the way you are aware that your game isn't 4x3, 3x3 nor 3x4 in resolution, right? :P That bottom rectangle should be taking at least 33.33% of the entire screen height. (Unless of course the tiny rectangle height is caused by a bug). In your case it looks more like 2.9x12. Basically it should be blocky like the GIF on the front page.
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Re: Hyper Hues
« Reply #5 on: April 30, 2015, 04:15:01 am »
By the way you are aware that your game isn't 4x3, 3x3 nor 3x4 in resolution, right? :P That bottom rectangle should be taking at least 33.33% of the entire screen height. (Unless of course the tiny rectangle height is caused by a bug). In your case it looks more like 2.9x12. Basically it should be blocky like the GIF on the front page.
Yeah, I know, as I said I have the engine down, I just need to work on my graphics.



Graphics are set, the side is for time, that will be implemented soon.

Green means that I got a score between 10 and 5

EDIT: Well, I guess it didn't' show the green screen at the end. It shows a color once you lose that corresponds to a number that is your score.
« Last Edit: April 30, 2015, 05:43:23 am by Unicorn »
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Re: Hyper Hues
« Reply #6 on: April 30, 2015, 07:52:08 am »
since the CSE does have rectangle abillities does that mean it's semi-normal speed? :trollface:
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Re: Hyper Hues
« Reply #7 on: May 01, 2015, 01:37:55 am »
By the way you are aware that your game isn't 4x3, 3x3 nor 3x4 in resolution, right? :P That bottom rectangle should be taking at least 33.33% of the entire screen height. (Unless of course the tiny rectangle height is caused by a bug). In your case it looks more like 2.9x12. Basically it should be blocky like the GIF on the front page.
Yeah, I know, as I said I have the engine down, I just need to work on my graphics.



Graphics are set, the side is for time, that will be implemented soon.

Green means that I got a score between 10 and 5

EDIT: Well, I guess it didn't' show the green screen at the end. It shows a color once you lose that corresponds to a number that is your score.

Why not display the score in binary? That would allow you to have a lot higher scores.
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Re: Hyper Hues
« Reply #8 on: May 01, 2015, 04:54:56 am »
Binary as in...

Don't show any code, just give an example.
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Re: Hyper Hues
« Reply #9 on: May 01, 2015, 09:09:50 am »
Well, you have 4 (or 3 would work too) pixels, and you display the score in binary over these pixels: one would be off-off-off-on,
two would be off-off-on-off, etc. This basically allows you to have 16 scores instead of 4
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Offline DarkestEx

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Re: Hyper Hues
« Reply #10 on: May 01, 2015, 09:15:11 am »
Yeah, or just colorcode the score in hex.
So you take 16 colors and let them correspond to 0-F.
Then you can easily do a table which show which color is what.

0x0
0x1
0x2
0x3
0x4
0x5
0x6
0x7
0x8
0x9
0xA
0xB
0xC
0xD
and so on

This would save you alot of space as it only needs one or two squares.
« Last Edit: May 01, 2015, 09:16:46 am by DarkestEx »
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Offline Unicorn

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Re: Hyper Hues
« Reply #11 on: May 01, 2015, 04:02:56 pm »
Oh, I see...

I think the way I am doing it should be ok for now.
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Re: Hyper Hues
« Reply #12 on: May 02, 2015, 05:05:55 pm »
Anyways....

After some thought, I think this game would be tooooo easy. So,  instead off trying to hit the different color, you will have to hit one certain color the entire game, essentially a wack-a-mole. If you miss a "mole" you will either loss a life or a point, I still have to decide.
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Re: Hyper Hues
« Reply #13 on: May 03, 2015, 05:55:27 am »
That seems like a nice idea actually. What kind of controls do you plan to use?
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Re: Hyper Hues
« Reply #14 on: May 03, 2015, 07:08:17 am »
Same as the first idea, the numpad.
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