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I like the graphic mockups Also wouldn't it be Second Fantasy?
I don't think there will be many mazes, but there might be more dead-ends and switch puzzles. It's possible that certain mazes might be made in a way that allows them to be altered whenever a room has fewer exits, but inevitably, collision detection will still be done the same way. The largest game change will be graphical mode on CSE probably, unless I somehow decided to make the game continue using ASCII outside battles (still possible, considering how much memory enemy sprites will take, especially on the CE where they would be 8xi pictures of 21 KB each). Also, the battles would be obviously replaced entirely.EDIT: Another dungeon puzzle idea I had was to have some rooms have a diagonal line through them.EDIT 2: 123outerme and semiprocoder , here are mockups of my idea:[photos]I'm contemplating making the bottom pixels of all event tiles the same color, though, so that if you walk towards a wall, then that particular color will be detected as an event trigger.
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